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Shape casting a capsule against a convex polyhedra

  1. Aug 21, 2011 #1
    Let's say I have a upright capsule shape (swept sphere) that I would like to cast it along a velocity vector. I would like to be able to find the point of contact and a surface normal for any convex shapes it would intersect along this path. I would also like to find the distance the swept caspule traveled to the point of first contact.

    Heres a quick diagram of a capsule being casted against a large convex polyhedra (only one face is drawn)


    What kind of algorithm or process could do this? I assume it would be similar to a sphere-cast, but i can't find much on that either.
  2. jcsd
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