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Shortest distance

  1. Dec 28, 2007 #1
    [SOLVED] shortest distance

    1. The problem statement, all variables and given/known data
    Find the shortest distance to the origin given the quadric surface x^2 + y^2 - 2zx = 4


    2. Relevant equations



    3. The attempt at a solution
    F = x^2 + y^2 + z^2
    g = x^2 + y^2 - 2zx = 4

    Well I initially substituted y^2 = 4 + 2zx - x^2 into F

    F = 4 + 2zx + z^2
    which leads to z = 0 x = 0 and so y = 2, however this is not the shortest distance. I know this is because of the boundaries of the surface; however I don't know in what way to modify my analysis so that I can take into account the boundaries and get the shortest distance.
     
    Last edited: Dec 28, 2007
  2. jcsd
  3. Dec 28, 2007 #2

    Dick

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    I think you've got a good picture of why this solution is going wrong. Taking a partial derivative wrt to z assumes x and y can be held fixed, which takes you off the surface. The 'neat' way to enforce a constraint like this is to do it using a Lagrange multiplier. If you don't know what that is try to express the surface in parametric form (in terms of two truly independent variables). Notice you can write the surface as (x-z)^2+y^2=z^2+4, which might suggest a nice parametrization.
     
  4. Dec 28, 2007 #3
    Laplace self transform

    Dick, you seem to be a very good mathematician! Have you ever seen a function of
    t whose Laplace Transform is the same function of s? Besides 0.
    Bob
     
  5. Dec 28, 2007 #4

    arildno

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    Dearly Missed

    Try Gaussians.
     
  6. Dec 28, 2007 #5
    I did. Gaussians don't work.
     
  7. Dec 28, 2007 #6
    No!

    But is this the right thread to post a reply?? :smile:
     
  8. Dec 29, 2007 #7
    Calculate [itex]\nabla F[/itex] and [itex]\nabla g[/itex] and find those [itex]x,y,z[/itex] that make them parallel. That is, solve

    [tex]\nabla F = \lambda \nabla g[/tex]

    Make sure you can visualise why the gradients must be parallel.
     
  9. Dec 29, 2007 #8

    Dick

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    Nice way to explain it. It's mathematically the same content as 'lagrange multiplier' without the fancy name.
     
  10. Dec 30, 2007 #9
    Hey guys, thanks for your replies. Unfortunately, I'm still having a problem getting the answer. I am familiar with lagrange multipliers, however it's been a while since I've done them because I took Calc 3 2 semesters ago. Anyway, I've done a few sample problems from my calculus book to refresh my memory.

    I think I'm close to the answer because it's similar, but when I plug in what I get for x^2 and z^2 into f i get 0 and 12/(1 +- sqrt(5)) but I'm not sure where I messed up... I think I'm correct in saying that y = 0 because the other option where lambda = 1 gives 2 = 4.
    My work is here [​IMG]
     
    Last edited: Dec 30, 2007
  11. Dec 30, 2007 #10

    HallsofIvy

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    From [itex]2y= \lambda 2y[/itex], either y= 0 or [itex]\lambda= 1[/itex]. You seem to have rejected [itex]\lambda= 1[/itex] because it "leads to 2x= 4x". Yes, it does. What's wrong with that? It does not lead to 2= 4 but rather to x= 0. If [itex]\lambda= 1[/itex], then we have 2x= 2x- 2z and 2z= -2x. From the first, cancelling the "2x" terms on each side, z= 0 and then x= 0. From requirement that [itex]x^2+ y^2- 2xz= 4[/itex], with x= z= 0, we have [itex]y^2= 4[/itex] so [itex]y= \pm 2[/itex]. The points on [itex]x^2+ y^2- 2xz= 4[/itex] closest to the origin are (0, 2, 0) and (0, -2, 0). The distance from either of those points to the origin, and so the shortest distance from the hyperboloid to the origin, is 2.
     
  12. Dec 30, 2007 #11

    Dick

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    That solution is a saddle point. If z=0, then ALL of the points on the circle x^2+y^2=4 are distance 2 from the origin. And the OP already has figured out that there are closer points. And if the y=0 track is fixed, will find a pair. Hint: look at the line just before you concluded x^2(1+lambda)=4.
     
    Last edited: Dec 30, 2007
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