How Do You Calculate Initial Velocity and Displacement of a Thrown Stone?

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In summary, a stone is thrown from a cliff of height 80m and falls 60m away from the cliff. The initial velocity V is unknown and must be deduced using kinematic equations. The angle of the throw is perpendicular to the ground and can be neglected. The equations of motion for both the x and y direction must be considered, with gravity acting in the y direction and velocity being constant in the x direction. The known values are acceleration in the x and y direction, initial and final positions, and initial velocity in the y direction. To find the time and velocity in the x direction, the equations must be used. In the same problem, the time taken for the body to attain a velocity twice its initial velocity and
  • #1
siddharthmishra19
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A stone (taken as a point mass) is thrown from a cliff of height H = 80m perpendicular to the ground. It falls L = 60m away from the cliff. What is the initial velocity V with which the stone is thrown?

Obviously we have to deduce the formula for velocity using kinematic equations w/ respect to H and L. Help will be very appreciated. Thank you.
 
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  • #2
siddharthmishra19 said:
A stone (taken as a point mass) is thrown from a cliff of height H = 80m perpendicular to the ground. It falls L = 60m away from the cliff. What is the initial velocity V with which the stone is thrown?

Obviously we have to deduce the formula for velocity using kinematic equations w/ respect to H and L. Help will be very appreciated. Thank you.

Think of the equations of motion for both the x and y direction. In which direction is the velocity constant? IN which direction does gravity act?
Btw, the angle of the throw is not given?
 
  • #3
g acts in y direction. velocity is constand is x direction. angle of throw, as mentioned, is perpendicular to the ground, and sincs cos90 = 1 it can be neglected.

i need help solving it.
 
  • #4
siddharthmishra19 said:
g acts in y direction. velocity is constand is x direction. angle of throw, as mentioned, is perpendicular to the ground, and sincs cos90 = 1 it can be neglected.

i need help solving it.
Just list what you know
[itex] a_x = 0, a_y = -9.80 m/s^2, x_i=y_i=0, x_f=60 m, y_f =-80 m, v_{yi}=0 [/itex] and what you are looking for is [itex] v_x [/itex].

Just write the equations along x and along y that you will need. Notice that you will have to find the time as well. So the idea is to find the time using the y equation and then use that in the equation along x to find the velocity.
 
  • #5
thanks, all done
 
  • #6
In the same problem, what is the time taken by the body to attain a velocity twice its initial velocity?

What is the displacement of the body at that time?
 

1. What is kinematics?

Kinematics is the branch of physics that studies the motion of objects without considering the cause of the motion (i.e. forces). It deals with concepts such as position, velocity, acceleration, and time.

2. What is a simple kinematics question?

A simple kinematics question typically involves a scenario where an object is moving with a constant velocity or acceleration, and asks for information such as the final position, velocity, or time taken.

3. How do you solve a simple kinematics question?

To solve a simple kinematics question, you can use the equations of motion, such as v = u + at and s = ut + 1/2at^2, where v is final velocity, u is initial velocity, a is acceleration, t is time, and s is displacement. Identify the known values and plug them into the appropriate equation to solve for the unknown value.

4. What are some common units used in kinematics?

Common units used in kinematics include meters (m) for displacement, meters per second (m/s) for velocity, meters per second squared (m/s^2) for acceleration, and seconds (s) for time.

5. How is kinematics used in real life?

Kinematics is used in a wide range of real-life applications, such as designing and analyzing movements in sports, predicting the trajectory of projectiles, and understanding the motion of vehicles and machines. It is also used in fields like robotics, animation, and video game development.

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