Simulating Dry Friction: Solving Complex Problems in Driving Simulation"

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In summary, The conversation discusses the role of friction in simulations, specifically in a driving simulation where accurate calculations are required for the clutch, transmission syncros, and wheels. The extensions for the clutch and syncros are simply an angular version of the problem, while the wheels require a two-dimensional version. The conversation also mentions the difficulty of simulating friction and asks for ideas on how to reduce it to a mathematical expression or computer code. The use of the Pacejka Magic Formula for tires and the uniform wear and pressure model for clutches are suggested as possible solutions.
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navaburo
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This rather simple physics problem is at the heart of any simulation involving rubbing parts. I’m working on a realistic driving simulation which requires accurate friction calculations. The clutch, transmission syncros, and wheels must be simulated as frictional systems. Of course the clutch and syncros require an angular version of the problem above, and the wheels require a two-dimensional version, but these extensions are simple.

Does anyone have an idea how to reduce this to a mathematical expression or to computer code? Friction seems to be a horribly complicated problem when you try to simulate it!

Thanks,
Chris
 
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1. What is dry friction in driving simulation?

Dry friction is the resistance between two surfaces in contact with each other when there is no lubricant present. In driving simulation, it is the force that affects the movement and handling of a vehicle on a surface, such as a road or track.

2. How is dry friction simulated in driving simulation?

Dry friction is simulated using mathematical models that take into account the physical properties of the surfaces in contact, such as their roughness and stiffness. These models use equations to calculate the frictional force and its effect on the vehicle's movement.

3. What are some challenges in simulating dry friction in driving simulation?

One of the main challenges is accurately representing the complex nature of dry friction. Friction is affected by various factors such as speed, temperature, and surface conditions, which can be difficult to simulate realistically. Another challenge is finding the right balance between accuracy and computational efficiency.

4. How do researchers and engineers use simulations of dry friction in driving simulation?

Simulations of dry friction in driving simulation are used by researchers and engineers to study and improve vehicle dynamics, handling, and performance. They can also be used to test and validate new designs or control systems before physical prototypes are built, saving time and resources.

5. How can simulations of dry friction in driving simulation help improve real-world driving?

By accurately simulating dry friction, researchers and engineers can gain a better understanding of how different factors affect vehicle handling and performance. This knowledge can then be used to develop improved vehicle designs and control systems, making driving safer and more efficient in the real world.

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