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Simulating visible spherical waves

  1. Feb 10, 2006 #1
    While getting into spherical standing waves, and the wave structure of matter, I started asking myself "How can I model spherical waves on a larger scale to better grasp how they interact with each other?"

    A stone in a pond doesn't create spherical waves.

    I've thought about using a smoke machine (wave medium) and a pulsating sphere (wave generator), but... The big question is how to get a pulsating sphere? Especially one that lets you change the frequency of the pulses.

    Any ideas?

    Wave Structure of Matter: http://en.wikipedia.org/wiki/Wave_Structure_Matter
  2. jcsd
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