- #1
Mash
- 7
- 0
Hey there,
I am trying to make a snowboarding game and want relatively realistic physics involved.
I have implemented gravity and now the snowboarder slides down the hill with appropriate acceleration.
My next step is to implement turning. I will treat the snowboarder as if he is a particle so I don't have to deal with torque or angular momentum.
Could anybody explain how the snowboarder changes direction as is center of mass shifts to the edge of the board?
Thanx
I am trying to make a snowboarding game and want relatively realistic physics involved.
I have implemented gravity and now the snowboarder slides down the hill with appropriate acceleration.
My next step is to implement turning. I will treat the snowboarder as if he is a particle so I don't have to deal with torque or angular momentum.
Could anybody explain how the snowboarder changes direction as is center of mass shifts to the edge of the board?
Thanx