From,http://www.space.com/33792-venus-jupiter-conjunction.html "On Saturday, Aug. 27, skywatchers will get a chance to see Venus and Jupiter paired in an extremely close configuration. For viewers in parts of the United States and Canada, the two planets will almost appear to touch, caught passing each other like two ships in the twilight." What am I missing here ? From, http://www.nasa.gov/image-feature/goddard/2016/hubble-investigates-stellar-shrapnel Several thousand years ago, a star some 160,000 light-years away from us exploded, scattering stellar shrapnel across the sky. The aftermath of this energetic detonation is shown here in this striking image from the NASA/ESA Hubble Space Telescope’s Wide Field Camera 3. Shouldn't the light from a star 160,000 light years away take more than several thousand years to reach us ? From, http://www.space.com/33795-cosmic-voids-fill-in-blanks-universe-mysteries.html By analyzing the giant voids of the cosmos, scientists now have more precise maps of matter in the universe, a new study finds. This strategy of looking at what's not there (as opposed to what's actually present) might help solve cosmic mysteries such as the nature of dark matter and dark energy, and whether or not extra forces of the universe exist, scientists added. Astronomy mostly focuses on what telescopes can see - everything from stars to planets to moons to asteroids and comets. However, previous research discovered that the universe is mostly composed of large, relatively empty domains known as cosmic voids, while galaxies are mostly scattered across the boundaries of these voids, forming a vast cosmic web. This sounds very cool. From, http://www.satellitetoday.com/nexts...l-reality-camera-satellite-locks-2017-launch/ SpaceVR aims to give subscribers the opportunity to experience the universe through virtual reality. Its debut satellite will use 4K sensors to capture high-resolution, fully immersive, 360-degree video of Earth, and the content will be viewable on any virtual reality device, including smartphones, Oculus Rift, and extreme resolution devices such as the StarVR.