Straight-line motion: Projectile in resising medium

In summary: The solution to that differential equation can be found by integration. Once you have v(t), you should be able to find x(t) and then extract t from that.
  • #1
JJBladester
Gold Member
286
2

Homework Statement



A projectile enters a resisting medium at x=0 with an initial velocity v0=900ft/s and travels 4in before coming to rest. Assuming that the velocity of the projectile is defined by the relation v=v0-kx, where v is expressed in ft/s and x is in feet, determine (a) the initial acceleration of the projectile, (b) the time required for the projectile to penetrate 3.9in into the resisting medium.

Answers: (a) -2.43x106ft/s2 (b) 1.366x10-3s

Homework Equations



xi=0ft
vi=900ft/s
xf=4in=.33333ft
v=vi-kx
vf=0ft/s (rest)

a(x)=d/dx[v(x)]

The Attempt at a Solution



v=vi-kx
0=900-k*.33333 ----> k=2700s-1

a(x)=d/dx[v(x)]=d/dx[vi-kx]=-k=-2700

The answer of -2.43x106ft/s2 is obviously not -2700.
 
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  • #2
JJBladester said:
a(x)=d/dx[v(x)]

When have you ever seen acceleration defined as the rate of change of velocity with respect to position?:wink:
 
  • #3
gabbagabbahey said:
When have you ever seen acceleration defined as the rate of change of velocity with respect to position?

Ummm... Yea...

So should I be doing the following calculation?

a=d/dt[v(t)]=d/dt[vi-kx]= ?

In other words, "acceleration is the derivative of velocity with respect to time". Still stuck.
 
  • #4
So,

Let's say the acceleration is constant...

Then I can use this formula: vf2=vi2+2a(x2-x1)

a=(vf2-vi2)/[2(x2-x1)]

a=(0-9002)/[2(.33333-0)]=-1.215x10-6ft/s2

It seems the answer in the book is double that, -2.430ft/s2. Why?
 
  • #5
why did you divide by 2 for acceleration? you are finding slope. (y1 + y2)/(x1+x2)=m
 
  • #6
Liquidxlax said:
why did you divide by 2 for acceleration? you are finding slope. (y1 + y2)/(x1+x2)=m

Actually, slope is (v2-v1)/(x2-x1).

Doing that yields (0-900)/(.33333-0)=-2700. Right back where I started. Obviously I'm missing something here.
 
  • #7
JJBladester said:
Actually, slope is (v2-v1)/(x2-x1).

Doing that yields (0-900)/(.33333-0)=-2700. Right back where I started. Obviously I'm missing something here.

lol whoops well its been 2 years.d = v1t + .5at^2 would make the most sense

but that doesn't seem to work either since it would be

0=.5at^2
 
  • #8
JJBladester said:
Ummm... Yea...

So should I be doing the following calculation?

a=d/dt[v(t)]=d/dt[vi-kx]= ?

In other words, "acceleration is the derivative of velocity with respect to time". Still stuck.

Sure, now use the chain rule:

[tex]\frac{d}{dt}v(x)=\frac{dx}{dt}\frac{dv}{dx}[/tex]
 
  • #9
Liquidxlax said:
lol whoops well its been 2 years.


d = v1t + .5at^2 would make the most sense

but that doesn't seem to work either since it would be

0=.5at^2

That kinematic equation is only valid for constant acceleration problems. There is no reason to assume that acceleration is constant here (it isn't).
 
  • #10
gabbagabbahey said:
Sure, now use the chain rule:

[tex]\frac{d}{dt}v(x)=\frac{dx}{dt}\frac{dv}{dx}[/tex]

a = dV/dt

dV/dt = (dV/dx)(dx/dt) - chain rule, like you said

therefore, since velocity is just the derivative of position with respect to time,

a = dV/dx V... or rewritten, a is V'(x)V(x)

a=V'(x)V(x)=(-k)(V)=(-2700s-1)(900ft/s2)=-2.43x10-6ft/s2 Which is the answer in the book!

Now, the second part of the question asks us to find the time required for the projectile to penetrate 3.9in (0.325ft) into the resisting medium.

We know that v=vi-kx. So, vf=900-2700(0.325)=22.5ft/s.

How do I find the time required to get 3.9 inches into the medium? Is it just t=(vf-vi)/(af-ai)?
 
  • #11
JJBladester said:
How do I find the time required to get 3.9 inches into the medium? Is it just t=(vf-vi)/(af-ai)?

No, you need to be careful not to blindly apply the kinematic equations you learned in high school; most (if not all) of them are for constant acceleration problems and that is true of the equation [itex]\Delta t= \frac{\Delta x}{\Delta v}[/itex]

Instead, you will need to use the more general relationship between velocity, position and time. Velocity is defined as the rate of change of position w.r.t. time...what equation represents that?
 
  • #12
gabbagabbahey said:
Instead, you will need to use the more general relationship between velocity, position and time. Velocity is defined as the rate of change of position w.r.t. time...what equation represents that?

[tex]x_{f}-x_{i}=\int_{t_{1}}^{t_{2}}v(t)dt[/tex]

[tex]0.325ft=\int_{0}^{t}[v_{i}-kx]dt[/tex]

[tex]0.325ft=[v_{i}-kx]t[/tex]

[tex]t=\frac{0.325ft}{v_{i}-kx}[/tex]

[tex]t=\frac{0.325}{900-(2700*0.325)}=0.01\bar{4}[/tex]

Close, but not exactly the 1.366x10-3s the book has... I am on the cusp of getting this problem... With your help...
 
  • #13
[tex]\int_{0}^{t}[v_{i}-kx]dt\neq[v_{i}-kx]t[/tex]
Because x is an explicit function of t.

To solve the question you have to find the position as a function of time and then solve for the time.
Doing that is a bit trickier than it may seem at first glance. I suggest you start with the general expression for the acceleration, the one you used to find the initial acceleration.
You posted that [tex]a=\frac{dv}{dx} v[/tex] and we know that [tex]\frac{dv}{dx}=-k[/tex] So we find for the acceleration: [tex]\frac{dv}{dt}=-kv[/tex]

The solution to that differential equation can be found by integration. Once you have [tex]v(t)[/tex], you should be able to find [tex]x(t)[/tex] and then extract [tex]t(x)[/tex]
 
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  • #14
did you get my message on time? This is simple kinematics, you shouldn't need integrals or derivatives. I solved it on paper without integrals or derivatives and I got your textbook answersedit i forgot about the second part, i had to use your equation, but somehow i got 1.28x10^-3s
 
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  • #15
Liquidxlax said:
This is simple kinematics, you shouldn't need integrals or derivatives. I solved it on paper without integrals or derivatives and I got your textbook answers


No, you do need calculus for this problem. This is not a constant acceleration problem, and so those simple kinematic formulas you learned in high school will not work.
 
  • #16
RoyalCat said:
The solution to that differential equation can be found by integration. Once you have [tex]v(t)[/tex], you should be able to find [tex]x(t)[/tex] and then extract [tex]t(x)[/tex]

[tex]\[a=\frac{dv}{dx}v\][/tex]

[tex]\frac{dv}{dx}=-k[/tex]

[tex]\frac{dv}{dt}=-kv[/tex]

[tex]\frac{dv}{v}=-kdt[/tex]

[tex]\int_{v_{0}}^{v}\frac{dv}{v}=-k\int_{0}^{t}dt[/tex]

[tex]ln(v)-ln(v_{0})=-kt[/tex]

[tex]e^{ln(v)}-e^{ln(v_{0})}=e^{-kt}[/tex]

[tex]\mathbf{v(t)=v_{0}+e^{-kt}}[/tex]

[tex]\int_{x_{0}}^{x}dx=\int_{0}^{t}v(t)dt[/tex]

[tex]x-x_{0}=\int_{0}^{t}\left[v_{0}+e^{-kt}\right]dt[/tex]

[tex]\mathbf{x(t)=v_{0}t-\frac{e^{-kt}+1}{k}}[/tex]

I now have x(t)... position as a function of time. Now, getting t(x)... Where to start? I know I need to get t on its own somehow but since it's stuck up in the exponential, not sure how to get it down haha...
 
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  • #17
[tex]ln(v)-ln(v_{0})=-kt[/tex]
[tex]\ln{\frac{v}{v_0}}=-kt[/tex]
Your next line, [tex]e^{-kt} = e^{\ln{v}}-e^{\ln{v_0}}[/tex] does not follow. The exponential doesn't work that way.
 
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  • #18
RoyalCat said:
[tex]ln(v)-ln(v_{0})=-kt[/tex]
[tex]\ln{\frac{v}{v_0}}=-kt[/tex]
Your next line, [tex]e^{-kt} = e^{\ln{v}}-e^{\ln{v_0}}[/tex] does not follow. The exponential doesn't work that way.

Hummm... Yes it does. I've *always* used e^ to get rid of ln's in my equations. I'm pretty sure I didn't make a math foul there.
 
  • #19
Yes you did. When you took the exponential of both sides of the equation, instead of taking the exponential of the left hand side, you took the exponential of each of the arguments separately, and that is a mistake. Note how you got that something with dimensions, [tex]v-v_0[/tex] is equal to something without dimensions, and that is nonsense! [tex]e^{-kt}[/tex]

Note also that you can never take the logarithm or exponential of a quantity with dimensions, as that does not make physical sense, and here you have completely separated [tex]\ln{v}[/tex] from [tex]\ln{v_0}[/tex] and lost dimensional sense.
The reason you can take the integral [tex]\frac{dx}{x}[/tex] when [tex]x[/tex] has dimensions is because it will always reduce, according to the laws of logarithms to a dimensionless quantity inside the argument for the logarithm, [tex]\ln{\frac{x_1}{x_2}}[/tex] which is okay.

[tex]\ln{v}-\ln{v_0}=-kt[/tex]
Taking the exponential of both sides, we find:
[tex]e^{\ln{v}-\ln{v_0}}=e^{-kt}[/tex]
Applying the rules of the exponential, we find:
[tex]e^{-kt}=\frac{e^{\ln{v}}}{e^{\ln{v_0}}}[/tex]

And from here, the final solution for v is easily found.

I suggest you brush up on your algebra, since this is just a small mistake that can be avoided in the future.
 
  • #20
I have solved the problem in its entirety. The answers I have match those in the book.

Dynamics%20Review%20Problem%2011.184.jpg


https://docs.google.com/fileview?id=0B1UmO-np5c1tNjRlNTgyOWEtNWU2OC00YWExLTg2ZGItZjFhYzI4ZjYxNGY0&hl=en" is a link to the PDF of my solution.

Thanks all for your persistent guidance.
 
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  • #21
Very well done. :) The only two comments I have is that you wrote [tex]\ln{v}-\ln{v_0}[/tex] and kept that separation of the two logarithms all the way to the final solution, while this is not a downright mistake, it could lead to some confusion, and as I relayed to you in the private message, in terms of physical meaning, it is ill-advised to write it like that. Though if you're comfortable with it, and know to keep track of it all, by all means, more power to you. :)

The second thing is also purely aesthetic, you carried the [tex]x_0[/tex] throughout the final part of the solution, only to put in [tex]x_0=0[/tex] at the end, which just makes for more cluttered writing. Even if [tex]x_0[/tex] were not 0, it would still close many doors to error to introduce a new variable, [tex]\Delta x \equiv x-x_0[/tex] to simplify the writing.

You're very welcome, and best wishes with your further studies. :)
 

1. What is straight-line motion?

Straight-line motion refers to the movement of an object along a path that is a straight line. This type of motion is also known as linear motion and can be described using mathematical equations and graphs.

2. What is a projectile?

A projectile is any object that is thrown or launched into the air and moves under the influence of gravity. Examples of projectiles include a thrown baseball, a launched rocket, or a kicked soccer ball.

3. What is a resisting medium?

A resisting medium is any substance or material that opposes the motion of an object. In the context of straight-line motion, a resisting medium can refer to air resistance, water resistance, or any other force that acts against the movement of an object.

4. How does a projectile in a resisting medium behave?

A projectile in a resisting medium follows a curved path known as a parabola due to the combined effects of gravity and the resisting medium. As the object moves through the air, the resisting medium slows it down, causing it to curve downwards over time.

5. How can the motion of a projectile in a resisting medium be calculated?

The motion of a projectile in a resisting medium can be calculated using mathematical equations such as the kinematic equations, taking into account variables such as initial velocity, acceleration due to gravity, and the effects of the resisting medium. These calculations can help predict the trajectory and landing point of a projectile in various scenarios.

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