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## Main Question or Discussion Point

You do

The problem: I keep getting the message that the file 'algorithm.h' can not be opened. But the header file is very much present in the include folder. What do i do?

The compiler I'm using is tubo c++ 4.5 . The file algorithm.h was not present in the original package, so i downloaded it from the net.

It would be convenient if you could cross-check the definition of algorithm.h:

#ifndef _GLIBCXX_ALGORITHM

#define _GLIBCXX_ALGORITHM 1

#pragma GCC system_header

#include <bits/stl_algobase.h>

#include <bits/stl_construct.h>

#include <bits/stl_uninitialized.h>

#include <bits/stl_algo.h>

#endif /* _GLIBCXX_ALGORITHM */

Here is the code for sudoku solver:

#include <iostream.h>

#include <ctype.h>

#include <algorithm.h>

#include <vector.h>

#include <cmath.h>

using namespace std;

#define PUZZLE_SIZE 16

// Rrint the puzzle out

// Returns: None

void print_puzzle(int **puzzle, int size) {

for (int j = 0; j < size; j++) {

for (int k = 0; k < size - 1; k++) {

printf("%i ", puzzle[j][k]);

}

printf("%i\n", puzzle[j][size-1]);

}

}

// Find valid entries for x,y in puzzle

// Returns: A vector<int> with valid numbers to put in x,y in puzzle[][]

vector<int> find_available(int **puzzle, int size, int x, int y) {

vector<int> ret;

vector<bool> used(size+1, false);

for (int i = 0; i < size; i++)

used[puzzle[x]

**NOT**have to read the entire code to help me. It's just for your reference.The problem: I keep getting the message that the file 'algorithm.h' can not be opened. But the header file is very much present in the include folder. What do i do?

The compiler I'm using is tubo c++ 4.5 . The file algorithm.h was not present in the original package, so i downloaded it from the net.

It would be convenient if you could cross-check the definition of algorithm.h:

#ifndef _GLIBCXX_ALGORITHM

#define _GLIBCXX_ALGORITHM 1

#pragma GCC system_header

#include <bits/stl_algobase.h>

#include <bits/stl_construct.h>

#include <bits/stl_uninitialized.h>

#include <bits/stl_algo.h>

#endif /* _GLIBCXX_ALGORITHM */

**THE END**Here is the code for sudoku solver:

#include <iostream.h>

#include <ctype.h>

#include <algorithm.h>

#include <vector.h>

#include <cmath.h>

using namespace std;

#define PUZZLE_SIZE 16

// Rrint the puzzle out

// Returns: None

void print_puzzle(int **puzzle, int size) {

for (int j = 0; j < size; j++) {

for (int k = 0; k < size - 1; k++) {

printf("%i ", puzzle[j][k]);

}

printf("%i\n", puzzle[j][size-1]);

}

}

// Find valid entries for x,y in puzzle

// Returns: A vector<int> with valid numbers to put in x,y in puzzle[][]

vector<int> find_available(int **puzzle, int size, int x, int y) {

vector<int> ret;

vector<bool> used(size+1, false);

for (int i = 0; i < size; i++)

used[puzzle[x]

*] = true;*

for (int i = 0; i < size; i++)

used[puzzlefor (int i = 0; i < size; i++)

used[puzzle

*[y]] = true;*

int rsize = (int) sqrt(size);

for (int i = 0; i < rsize; i++) {

for (int j = 0; j < rsize; j++) {

used[puzzle[rsize*(x/rsize)+j][rsize*(y/rsize)+i]] = true;

}

}

for (unsigned int i = 1; i < used.size(); i++) {

if (!usedint rsize = (int) sqrt(size);

for (int i = 0; i < rsize; i++) {

for (int j = 0; j < rsize; j++) {

used[puzzle[rsize*(x/rsize)+j][rsize*(y/rsize)+i]] = true;

}

}

for (unsigned int i = 1; i < used.size(); i++) {

if (!used

*) {*

ret.push_back(i);

}

}

return ret;

}

// Find the empty square with the least amount of available entries.

// Returns: A pair<int, int> representing the x,y coordinates of the entry in

// the puzzle - If the current puzzle has a conflic, returns -2,-2 If there are

// no more empty squares in the puzzle, returns -1,-1

pair<int, int> find_next_pos(int **puzzle, int size) {

unsigned int best = size+1;

vector<int> r;

pair<int, int> ret(-1, -1);

for (int i = 0; i < size; i++) {

for (int j = 0; j < size; j++) {

if (puzzleret.push_back(i);

}

}

return ret;

}

// Find the empty square with the least amount of available entries.

// Returns: A pair<int, int> representing the x,y coordinates of the entry in

// the puzzle - If the current puzzle has a conflic, returns -2,-2 If there are

// no more empty squares in the puzzle, returns -1,-1

pair<int, int> find_next_pos(int **puzzle, int size) {

unsigned int best = size+1;

vector<int> r;

pair<int, int> ret(-1, -1);

for (int i = 0; i < size; i++) {

for (int j = 0; j < size; j++) {

if (puzzle

*[j] != 0)*

continue;

r = find_available(puzzle, size, i, j);

if (r.size() == 0) {

return pair<int, int>(-2, -2);

}

if (r.size() < best) {

best = r.size();

ret = pair<int, int>(i, j);

}

}

}

return ret;

}

// recursive function to solve the puzzle, it works by finding the empty square

// with the least amount of possible solutions and then tries placing the

// possible solutions in that entry one at a time and trying to solve the

// resulting puzzle.

// Returns: True if the puzzle has been solved, else returns false

bool solve_puzzle(int **puzzle, int size) {

pair<int, int> r;

r = find_next_pos(puzzle, size);

// Is this a valid puzzle?

if (r.first == -2) {

return false;

}

// Was the puzzle solved?

if (r.first == -1) {

print_puzzle(puzzle, size);

return true;

}

// Place entries

vector<int> available = find_available(puzzle, size, r.first, r.second);

for (unsigned int i = 0; i < available.size(); i++) {

puzzle[r.first][r.second] = availablecontinue;

r = find_available(puzzle, size, i, j);

if (r.size() == 0) {

return pair<int, int>(-2, -2);

}

if (r.size() < best) {

best = r.size();

ret = pair<int, int>(i, j);

}

}

}

return ret;

}

// recursive function to solve the puzzle, it works by finding the empty square

// with the least amount of possible solutions and then tries placing the

// possible solutions in that entry one at a time and trying to solve the

// resulting puzzle.

// Returns: True if the puzzle has been solved, else returns false

bool solve_puzzle(int **puzzle, int size) {

pair<int, int> r;

r = find_next_pos(puzzle, size);

// Is this a valid puzzle?

if (r.first == -2) {

return false;

}

// Was the puzzle solved?

if (r.first == -1) {

print_puzzle(puzzle, size);

return true;

}

// Place entries

vector<int> available = find_available(puzzle, size, r.first, r.second);

for (unsigned int i = 0; i < available.size(); i++) {

puzzle[r.first][r.second] = available

*;*

if (solve_puzzle(puzzle, size))

return true;

}

puzzle[r.first][r.second] = 0;

return false;

}

int main(int argc, char **argv) {

int puzzle_size = PUZZLE_SIZE;

// create a puzzle matrix

int *puzzle[puzzle_size];

for (int i = 0; i < puzzle_size; i++) {

puzzleif (solve_puzzle(puzzle, size))

return true;

}

puzzle[r.first][r.second] = 0;

return false;

}

int main(int argc, char **argv) {

int puzzle_size = PUZZLE_SIZE;

// create a puzzle matrix

int *puzzle[puzzle_size];

for (int i = 0; i < puzzle_size; i++) {

puzzle

*= (int *) malloc(sizeof(int) * puzzle_size);*

}

// read the input into our puzzle matrix

int value;

for (int i = 0; i < puzzle_size; i++) {

for (int j = 0; j < puzzle_size; j++) {

cin >> value;

puzzle}

// read the input into our puzzle matrix

int value;

for (int i = 0; i < puzzle_size; i++) {

for (int j = 0; j < puzzle_size; j++) {

cin >> value;

puzzle

*[j] = value;*

}

}

// print the puzzle matrix and its solution

print_puzzle(puzzle, puzzle_size);

printf("Solution:\n---\n");

if (!solve_puzzle(puzzle, puzzle_size))

printf("impossible\n");

return 0;

}}

}

// print the puzzle matrix and its solution

print_puzzle(puzzle, puzzle_size);

printf("Solution:\n---\n");

if (!solve_puzzle(puzzle, puzzle_size))

printf("impossible\n");

return 0;

}