Testing magic squares in Java

In summary, the task at hand is to write a program that reads in n^2 values and tests whether they form a magic square when arranged as a square matrix. This involves checking if the user entered n^2 numbers for some n, if all numbers between 1 and n^2 are present, and if the sums of the rows, columns, and diagonals are all equal. To accomplish this, a class called Square must be implemented with methods to add values to the square and check if it is a magic square. The add method should add values in the rows, columns, and diagonals, while the isMagic method should compare the sums of these elements to determine if they are all equal.
  • #1
Hypnos_16
153
1

Homework Statement



Magic squares. An n × n matrix that is filled with the numbers 1, 2, 3, ..., n2 is a magic square if the sum of the elements in each row, in each column, and in the two diagonals is the same value.

Write a program that reads in n2 values from the keyboard and tests whether they form a magic square when arranged as a square matrix. You need to test three features:

1) Did the user enter n2 numbers for some n?
2) Do each of the numbers 1, 2, ..., n2 occur exactly once in the user input?
3) When the numbers are put into a square, are the sums of the rows, columns, and diagonals equal to each other?

If the size of the input is a square, test whether all numbers between 1 and n2 are present. Then compute the row, columns, and diagonal sums. Implement a class Square with methods

public void add(int i)
public boolean isMagic()


Homework Equations



There isn't so much an equation as a full blown program,
the issue I'm having is with writing the class definition.

The Attempt at a Solution



Code:
public class Square
{
	private int Value;

	public Square(int aValue)
	{
		Value = aVaule;
	}
	public void add(int i)
	{
	
	}
	public boolean isMagic()
	{
		if
	}
}

I'm not sure how to write either of the public void add(int i) or public boolean isMagic() statements. Any advice?
 
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  • #2
Hypnos_16 said:

Homework Statement



Magic squares. An n × n matrix that is filled with the numbers 1, 2, 3, ..., n2 is a magic square if the sum of the elements in each row, in each column, and in the two diagonals is the same value.

Write a program that reads in n2 values from the keyboard and tests whether they form a magic square when arranged as a square matrix. You need to test three features:

1) Did the user enter n2 numbers for some n?
2) Do each of the numbers 1, 2, ..., n2 occur exactly once in the user input?
3) When the numbers are put into a square, are the sums of the rows, columns, and diagonals equal to each other?

If the size of the input is a square, test whether all numbers between 1 and n2 are present. Then compute the row, columns, and diagonal sums. Implement a class Square with methods

public void add(int i)
public boolean isMagic()


Homework Equations



There isn't so much an equation as a full blown program,
the issue I'm having is with writing the class definition.

The Attempt at a Solution



Code:
public class Square
{
	private int Value;

	public Square(int aValue)
	{
		Value = aVaule;
	}
	public void add(int i)
	{
	
	}
	public boolean isMagic()
	{
		if
	}
}

I'm not sure how to write either of the public void add(int i) or public boolean isMagic() statements. Any advice?

Sure. Instead of coding something up without understanding what you need to do, start with the algorithm you're going to implement in code. It would also be a good idea to get some clarification on what a couple of the methods of the Square class are supposed to do.

1) What is your class constructor supposed to do? In particular, what is the purpose of the int argument? Does the int parameter merely set the number n for an n x n square? BTW, you have a typo in the body of your constructor.

2) What is the add supposed to do? Is it supposed to add the values in a particular column or a particular row? Or one of the two diagonals? What is the purpose of the int parameter? Have you been given any more information about this method?

3) As you currently have things, the only member variable of your class is an int. I would think that there would be a two-dimensional array member to store the numbers that make up the potential magic square.

4) Your isMagic method should check all n rows, all n columns, and both diagonals to see if each of them adds up to the same value. If so, the numbers entered make up a magic square, so the method should return true. If one or more of the rows, columns, or diagonals don't add up to the same value, the method should return false.
 
  • #3
1) The int parameter take the given inputted value (n) and makes a two dimensional array (n x n) or that's really the only thing that makes sense to me for it to do. Also i corrected the type

2) The add is supposed to add all the variables in the rows, columns and diagonals and compare them, making sure they are all the same value.

3) Not sure what you mean here

4) I get that, i just can't visualize how i would write something like that. That being said, I'm pretty sure that's my whole problem in general.
 
  • #4
Hypnos_16 said:
1) The int parameter take the given inputted value (n) and makes a two dimensional array (n x n) or that's really the only thing that makes sense to me for it to do. Also i corrected the type

2) The add is supposed to add all the variables in the rows, columns and diagonals and compare them, making sure they are all the same value.
What's the purpose of the int parameter? Is that part of the requirements, or is that something you added?
Hypnos_16 said:
3) Not sure what you mean here
What I mean is that you should have a member variable that holds the two-dimensional array that you mentioned in your answer to #1.
Hypnos_16 said:
4) I get that, i just can't visualize how i would write something like that. That being said, I'm pretty sure that's my whole problem in general.
If, for example, you were working with a 3 x 3 square of numbers, your isMagic would need to add the three rows, the three columns, and the two diagonals. Each sum would have 3 terms. If all eight of these sums were equal, the square would be a magic square.

If you were working with a 4 x 4 square, you would have to add the four rows, four columns, and two diagonals. Each row, columns, and diagonal would have four terms. In general, for an n x n square, there will be n rows, n columns, and two diagonals, each with n terms.
 
  • #5


As a scientist, it is important to approach problems systematically and logically. In this case, the first step would be to carefully read and understand the problem statement and the requirements for the program. This will help in designing an appropriate solution.

Next, it is important to break down the problem into smaller, manageable tasks. For example, the first task could be to create a program that reads in n2 values from the keyboard and stores them in a matrix. This can be achieved using loops and input statements.

Once the input is successfully stored in the matrix, the next task could be to check if the size of the input is a square. This can be done by calculating the square root of the input and checking if it is an integer.

Following that, the program can check if all numbers between 1 and n2 are present in the input. This can be achieved using loops and conditional statements.

Once these initial checks are completed, the next task would be to compute the sums of rows, columns, and diagonals. This can also be done using loops and conditional statements.

Finally, the program can check if the sums are equal to each other, which would indicate that the input forms a magic square. If all these conditions are met, the program can output a message indicating that the input forms a magic square. Otherwise, it can output a message indicating that the input does not form a magic square.

In terms of writing the class definition, it is important to clearly define the variables and methods that will be used in the program. For example, the class could have a variable for the matrix, as well as methods for adding values to the matrix and checking if it forms a magic square.

It may also be helpful to consult with other programmers or resources, such as online tutorials or forums, to get a better understanding of how to approach the problem and write the code. It is important to thoroughly test and debug the code to ensure it is functioning correctly before submitting it as a solution.
 

1. How do I test if a square is a magic square in Java?

To test if a square is a magic square in Java, you can use the following steps:

  1. Calculate the sum of each row and column in the square.
  2. Compare the sums to see if they are all equal.
  3. Calculate the sum of the diagonals and compare it to the other sums.
  4. If all sums are equal, then the square is a magic square.

2. Can I use any method to test for a magic square in Java?

Yes, there are multiple methods that can be used to test for a magic square in Java. Some popular methods include brute force checking, using mathematical formulas, and using recursion.

3. Is there a built-in function in Java for testing magic squares?

No, there is no built-in function in Java specifically for testing magic squares. However, there are various libraries and packages available that offer functions for creating and manipulating matrices, which can be used for testing magic squares.

4. How can I optimize my code for testing magic squares in Java?

One way to optimize your code for testing magic squares in Java is to use efficient algorithms and data structures. For example, you can use a two-dimensional array to represent the square and use nested loops to calculate the sums and perform comparisons. Additionally, you can also implement early exit conditions to improve the efficiency of your code.

5. Can I use Java libraries for testing magic squares in other programming languages?

Yes, many Java libraries can be used in other programming languages with the help of interoperability tools such as Java Native Interface (JNI). However, it is important to note that the compatibility and functionality may vary depending on the language and library being used.

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