- #1
ChrisVer
Gold Member
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In case of a relativistic particle, one can try to minimize the length of the worldline of the particle, thus write the action as:
[itex] S = -m \int_{s_i}^{s_f} ds = - m \int_{\tau_i}^{\tau_f} d \tau ~ \sqrt{\dot{x}^{\mu}(\tau) \dot{x}^{\nu} (\tau) \eta_{\mu \nu}}[/itex]
Where the minus is to ensure minima and [itex]m[/itex] is the mass, chosen for dimensional reasons [also for the eq. of motion].
However I heard that this action is problematic, in the case of [itex]m=0[/itex] (massless particles) and also due to the [itex]\sqrt{.}[/itex] it gets problematic at quantization.
So to overcome those two problems, one can define another action:
[itex]S= \int d \tau e [ e^{-2} \dot{x}^2 + m^2 ] [/itex]
With [itex]e[/itex] now an auxilary field, transforming under reparametrizations as a vielbein. The Equation of Motions for the [itex]x[/itex] field for both actions are the same,so they are equivalent. The second however doesn't seem to have the same problems with the square root, neither with the massless case (due to the freedom of fixing [itex]e[/itex]).
My main question is, however, how can someone build the second action? I mean did people find it by pure luck or are there physical reasons to write it down? eg. for the first action as I mentioned, the idea is to minimize the worldline length.
[itex] S = -m \int_{s_i}^{s_f} ds = - m \int_{\tau_i}^{\tau_f} d \tau ~ \sqrt{\dot{x}^{\mu}(\tau) \dot{x}^{\nu} (\tau) \eta_{\mu \nu}}[/itex]
Where the minus is to ensure minima and [itex]m[/itex] is the mass, chosen for dimensional reasons [also for the eq. of motion].
However I heard that this action is problematic, in the case of [itex]m=0[/itex] (massless particles) and also due to the [itex]\sqrt{.}[/itex] it gets problematic at quantization.
So to overcome those two problems, one can define another action:
[itex]S= \int d \tau e [ e^{-2} \dot{x}^2 + m^2 ] [/itex]
With [itex]e[/itex] now an auxilary field, transforming under reparametrizations as a vielbein. The Equation of Motions for the [itex]x[/itex] field for both actions are the same,so they are equivalent. The second however doesn't seem to have the same problems with the square root, neither with the massless case (due to the freedom of fixing [itex]e[/itex]).
My main question is, however, how can someone build the second action? I mean did people find it by pure luck or are there physical reasons to write it down? eg. for the first action as I mentioned, the idea is to minimize the worldline length.
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