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The interior design of the central trunk of a ring spaceship
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[QUOTE="Strato Incendus, post: 6838723, member: 698049"] A safety net is a great start! :wink: I’m also wondering whether the trans-pipe lifts should all be in the centre of the pipe (meaning, where the map currently displays trans-pipe lifts 3 and 4). That way we could avoid the gaps between the hull of the tunnel and the “disk-shaped rooms” on the inside entirely. So basically, the rooms in the central pipe would wrap around the trans-pipe lifts like CDs on a spindle. The question is then how to hop from one of the rotating ring hubs onto one of the trans-pipe lifts. Would people just jump up from the rotating hub and float to the lift entrance? (This relates to the neighbouring thread, in which [USER=15808]@DaveC426913[/USER] asked how high a person can jump in reduced gravity.) As far as I could tell, the danger of falling along the radius of the pipe, rather than along its length, would actually be higher, because the acceleration / centrifugal force is higher in comparison (0.21 g). Therefore, there should be a fairly low “ceiling” even in the rotating hubs (say, 5 m high), so that you can’t just jump from one side of the hub to the other. This would effectively mean that there is an entire uninterrupted tunnel inside the pipe, and the hubs would be spinning around that inside tunnel. [B]Which also takes us to the general question of how to insert the rotating hub segments into the pipe trunk, without inevitably leaving any gaps that would allow air to escape.[/B] This of course affects all constructions with any number of rings. 🤔 [/QUOTE]
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The interior design of the central trunk of a ring spaceship
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