Understanding the Vector Triple Product Proof

In summary, the conversation discusses a proof of the triple product identity and the confusion regarding the calculation of the constant ##\lambda##. It is clarified that ##\lambda## is not dependent on the choice of vectors and is a constant that remains the same regardless of the vectors used, leading to the conclusion that it must be equal to one for any choice of vectors.
  • #1
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Hello,

I am having trouble understanding a proof presented here:

http://www.fen.bilkent.edu.tr/~ercelebi/Ax(BxC).pdf

This is a proof of the triple product identity, but I don't understand the last step, where they calculate ##\lambda##. Don't you lose all generality when you state ##\vec A## equals ##\vec C##?

Thanks!
 
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  • #2
No. You do not loose any generality. The number ##\lambda## is a constant that should be independent of what vectors you use. Hence, it is perfectly fine to use ##\vec A = \vec C##. When you do this you get a relation for ##\lambda##, but ##\lambda## is independent of what the vectors actually are. Hence, since it is equal to one for a particular choice of vectors, it must be equal to one for any choice of vectors.
 
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Ah I see, for some reason I interpreted the ##\lambda## to be dependent on the choice of vectors, but of course there is no reason for doing so. Thanks a lot!
 

What is the vector triple product?

The vector triple product, also known as the scalar triple product, is a mathematical operation that involves three vectors in three-dimensional space. It is used to calculate the volume of a parallelepiped formed by the three vectors.

How is the vector triple product calculated?

The vector triple product is calculated by taking the dot product of one vector with the cross product of the other two vectors. The result is a scalar quantity.

What is the geometric significance of the vector triple product?

The vector triple product has a geometric significance as it represents the volume of a parallelepiped formed by the three vectors. It can also be used to determine if the three vectors are coplanar or not.

What are some real-world applications of the vector triple product?

The vector triple product has applications in physics, engineering, and computer graphics. It is used to calculate moments of inertia, torque, and angular momentum in mechanics problems. In computer graphics, it is used to calculate lighting and shading effects.

How is the vector triple product related to the cross product?

The vector triple product is related to the cross product as it involves taking the cross product of two vectors. However, the result of the vector triple product is a scalar, while the cross product results in a vector.

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