We've all played tic tac toe before, and I'm assuming that some of the members here have played "3d" tic tac toe, where you play on a cube instead of a square. (the game is much more complicated) Well, I was thinking about what the game would be like if it were in higher dimensions, and how blocks become more and more obsolete etc... when my thoughts shifted to space-time and back. This ended in me thinking "what if there were 2 times instead of 2 space D in the game" I started wondering how the game would be played. Obviously causality would be very different, would time A precede time B? Would they hit together and jsut not work at all? If you did something 1 second into time A, and you were only .5 seconds into time B, could you do the opposite there?? I ended up thinking the game would play like this: You have a one dimensional board with 3 slots (instead of a 3x3 grid) You go, then your partner goes, until the row is filled. -each turn represents one second in time A Then, second 2 happens in time B (A is reset to 1) -The row is emptied and you 'start over' (in time A) Repeat until 3 seconds have passed in both A and B -Create a 3x3 grid using times A and B. Count how many tic-tac-toes each player has and the one with the most wins. If there's a tie... umm some sort of "I won first in time B so :P" rule? The game seems simple, but consider playing it with a 3x3 or 3x3x3 grid. I think it would all come down to memory. Anyways, this really didn't accumulate to anything, did it? Just my idea of how 2d time would work. You have to finish a line before you start your grid.