Will the Tractor and Tesla Avoid a Collision on the Mountain Road?

In summary: does that mean that he drove (60m - 12.5m) = 47.5m before they crashed?(which means that the tractor drove 12.5m).
  • #71
1. Tractor does ot brake
2. car does not move at t
3. car does not decelerate with 5 m/s^2
and on top of that: 1.78 can not satisfy your equation for both coefficients of t^2 (5/2 c.q. 10/2).
 
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  • #72
BvU said:
1. Tractor does ot brake
2. car does not move at t
Can I use the t = 1.78 to find out the acceleration it must have to stop by then:

so a = -vB/t

a = -(-22.2m/s)/1.78 = 12.5m/s^2 ?
 
  • #73
No. That was the result of a calculation where the tractor braked too.
 
  • #74
BvU said:
No. That was the result of a calculation where the tractor braked too.

Yeah, true,
BvU said:
No. That was the result of a calculation where the tractor braked too.

at t=Tc, they must be at the same position, so I can put xA(t) = xB(t)?

vA(initial)*t = (aB/2)t^2 + vB(initial)*t + xBi (distance)

=> (aB/2)t^2 + vB(initial)*t - vA(initial)*t + xBi = 0

Is this correct? I have put tractor´s acceleration = 0.
 
  • #75
Good. Gives you one equation. But you have two unknowns...
 
  • #76
BvU said:
Good. Gives you one equation. But you have two unknowns...

Yes, true... aB and t, so what now ?
I need one more equation, so that I can put one into the other?
 
  • #77
You haven't made use yet of the fact that the Tesla has come to a halt
 
  • #78
vBfinal
BvU said:
You haven't made use yet of the fact that the Tesla has come to a halt

No, so we have also this equation:

Convert vfinal = vi + at, to get t alone:

t = (-vB/a), and this we can insert into the other one, so that we only have aB left?
 
  • #79
Don't ask that much. If you convince yourself it's the thing to do, go ahead and do ! :wink:
 
  • #80
BvU said:
Don't ask that much. If you convince yourself it's the thing to do, go ahead and do ! :wink:

Hehe, I do ask too much :D
I´ll try it out, and see if I can solve the puzzle :D
 
  • #81
I´ll did the math, and solved that aB = 2.55, rounded to 2.6m/s^2 :)
 
  • #82
And you convinced yourself ?

Not me, though. If 5 m/s^2 isn't enough with a tractor that brakes, then it surely isn't enough for a tractor that doesn't brake !
 
  • #83
BvU said:
And you convinced yourself ?

Not me, though. If 5 m/s^2 isn't enough with a tractor that brakes, then it surely isn't enough for a tractor that doesn't brake !

hmm.. You´re saying something there.. Where did a do wrong?

I put t = (-vB/aB) into the position function:

x(t) = (aB/2)t^2 + vB(t) - vA(t) + xr (distance)

x((-vB/aB)) = (aB/2)(-vB/aB)^2 + vB((-vB/aB)) - vA((-vB/aB)) + xr (distance)

--> (vB^2*aB)/2aB - (vB^2)/aB + (vAvB)/aB + xR

Then I multiplied by 2aB to make it easier:

vB^2*aB - 2vB^2 + 2(vAvB) + 2xR*aB

Then I put in -22.2 for vB, and 43.3 for xR.

Can you see some errors?
 
  • #84
ChrisBrandsborg said:
xA(t) = (aA/2)t^2 + vA(initial)*t
xB(t) = (aB/2)t^2 + vB(initial)*t + xBi (distance)
BvU is too nice to say this, but I find the above annoying for several reasons.

First, the variable names are not declared -- you do not say what the variable names mean. Here xA(t) apparently denotes tractor position as a function of t, aA denotes the tractor acceleration, vA(initial) denotes the tractor's initial velocity, ... and xBi (distance) is the initial distance of the Tesla from the tractor.

Second, you use two different conventions for indicating initial values. One is "(initial)" and one is "i (distance)". And you've already adopted a convention where the parentheses enclose the function argument -- numerical time. Consistency helps readability.

Third, formatting could use work. Subscripts and superscripts are easy to do even without TeX.

xB(t) = aBt2 + vB0t + xB0 reads much more easily than xB(t) = (aB/2)t^2 + vB(initial)*t + xBi (distance)

Edit: My background is as a computer programmer trained in the 70's. We were taught to declare and document all variable names and that computer programs are written as much for the next guy who will maintain them, as for the computer that will run them. That training colors my approach to physics somewhat.
 
  • #85
jbriggs444 said:
BvU is too nice to say this, but I find the above annoying for several reasons.

First, the variable names are not declared -- you do not say what the variable names mean. Here xA(t) apparently denotes tractor position as a function of t, aA denotes the tractor acceleration, vA(initial) denotes the tractor's initial velocity, ... and xBi (distance) is the initial distance of the Tesla from the tractor.

Second, you use two different conventions for indicating initial values. One is "(initial)" and one is "i (distance)". And you've already adopted a convention where the parentheses enclose the function argument -- numerical time. Consistency helps readability.

Third, formatting could use work. Subscripts and superscripts are easy to do even without TeX.

xB(t) = aBt2 + vB0t + xB0 reads much more easily than xB(t) = (aB/2)t^2 + vB(initial)*t + xBi (distance)

Sorry for making it hard! I haven't learned the "codes" to make them look nicer, but I will try to learn it! I understand that it is hard to understand what I mean, and hard to read.
 
  • #86
ChrisBrandsborg said:
Sorry for making it hard! I haven't learned the "codes" to make them look nicer, but I will try to learn it! I understand that it is hard to understand what I mean, and hard to read.
There is a bar of icons above the editting pane where you can pull down subscripts (the x2) icon) and superscripts (the x2 icon). This brings the tags you need into your document. You can use preview to see how they render.

Or you can just write the tags yourself.

Regular[sup]superscript[/sup][sub]subscript[/sub] renders as Regularsuperscriptsubscript

Information on that is in https://www.physicsforums.com/help/bb-codes

If you want to get fancier, you can use TeX like \frac{x^2}{2} which (when enclosed in proper tags) renders as ##\frac{x^2}{2}##

See https://www.physicsforums.com/help/latexhelp/
 
  • #87
jbriggs444 said:
There is a bar of icons above the editting pane where you can pull down subscripts (the x2) icon) and superscripts (the x2 icon). This brings the tags you need into your document. You can use preview to see how they render.

Or you can just write the tags yourself.

Regular[sup]superscript[/sup][sub]subscript[/sub] renders as Regularsuperscriptsubscript

Information on that is in https://www.physicsforums.com/help/bb-codes

If you want to get fancier, you can use TeX like \frac{x^2}{2} which (when enclosed in proper tags) renders as ##\frac{x^2}{2}##

See https://www.physicsforums.com/help/latexhelp/

Cool, thanks! I´ll check it out :-)
 
  • #88
(##\TeX## commercial:)

It's so easy ! just put ## or $$ around the expression to get ##LaTeX## .

So $$(aB/2)t^2 + vB(initial)*t - vA(initial)*t + xBi = 0$$ becomes $$(aB/2)t^2 + vB(initial)*t - vA(initial)*t + xBi = 0$$

Then: superscripts come with ^ and subscripts with _ and grouping goes with curly brackets {...}

You learn from other posts with a right-click on the formula and picking Show Math as ... ##\TeX## commands.

- - - - - - -

Anyway, we had$$ {1\over 2 } a t^2 + v_{B,i} \; t - v_{A,i}\; t + x_{B,i} = 0 $$ ( I use a instead of aB) and $$ 0 - v_{B,i} = at $$ so what's easier than rewrite the quadratic term as ##-{1\over 2 }v_{B,i} \;t ## ? and then use ##t## to get ##a##.

 
  • #89
Can you find some errors? I will try to make it look nicer, so it is easier to see:
x(t) = position function
vA = Tractor´s initial speed (constant in c)
vB = Tesla´s initial speed
t = time after the Tesla start braking
xr = distance remaining between the cars after the 0.5s delay
aB = Acceleration of Tesla

I put t = (-vB/aB) into the position function:
x(t) = aB/2)t2 + vB(t) - vA(t) + xr
x(-vB/aB) = (aB/2)(-vB/aB)2 + vB(-vB/aB) - vA(-vB/aB) + xr

--> (vB2aB)/(2aB) - (vB2)/(aB) + (vAvB)/(aB) + xr

Then I multiplied by 2aB to make it easier:

--> vB2aB - 2vB2 + 2vAvB + 2xraB

Then I put in -22.2 for vB, and 43.3 for xr.

Can you see some errors?
 
  • #90
BvU said:
(##\TeX## commercial:)

It's so easy ! just put ## or $$ around the expression to get ##LaTeX## .

So $$(aB/2)t^2 + vB(initial)*t - vA(initial)*t + xBi = 0$$ becomes $$(aB/2)t^2 + vB(initial)*t - vA(initial)*t + xBi = 0$$

Then: superscripts come with ^ and subscripts with _ and grouping goes with curly brackets {...}

You learn from other posts with a right-click on the formula and picking Show Math as ... ##\TeX## commands.

- - - - - - -

Anyway, we had$$ {1\over 2 } a t^2 + v_{B,i} \; t - v_{A,i}\; t + x_{B,i} = 0 $$ ( I use a instead of aB) and $$ 0 - v_{B,i} = at $$ so what's easier than rewrite the quadratic term as ##-{1\over 2 }v_{B,i} \;t ## ? and then use ##t## to get ##a##.

How do you get ##-{1\over 2 }v_{B,i} \;t ## ?
 
  • #91
ChrisBrandsborg said:
Can you see some errors?
Lazy eh ? Me, too :smile:
You didn't have x(-vB/aB) on the left, you had 0 there!
 
  • #92
ChrisBrandsborg said:
How do you get ##-{1\over 2 }v_{B,i} \;t ## ?
If ##\ \
0 - v_{B,i} = at \ \ ## then ##
\ \ {1\over 2 } a t^2 = - {1\over 2 } v_{B,i} \; t\ \ ##
 
  • #93
BvU said:
Lazy eh ? Me, too :smile:
You didn't have x(-vB/aB) on the left, you had 0 there!

I don't fully understand, you als have the function = 0?
Do you get ##-{1\over 2 }v_{B,i} \;t ## from the position function or from 0-vB = at ?
 
  • #94
BvU said:
If ##\ \
0 - v_{B,i} = at \ \ ## then ##
\ \ {1\over 2 } a t^2 = - {1\over 2 } v_{B,i} \; t\ \ ##

Oh, yeah, true :) så then you can insert that into the other function to get a?
 
  • #95
ChrisBrandsborg said:
I don't fully understand, you als have the function = 0?
I quoted from post #70
ChrisBrandsborg said:
=> (aB/2)t^2 + vB(initial)*t - vA(initial)*t + xBi = 0

I insert ## \ \ a = -v_{B,i} / t \ \ ## in ## \ \ {1\over 2 } a t^2 \ \ ## to get a simple equation in terms of one unknown, namely ##\ \ t##
 
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Likes ChrisBrandsborg
  • #96
BvU said:
I quoted from post #70

I insert ## a = -v_{B,i} / t ## in ## \ \ {1\over 2 } a t^2 ## to get a simple equation in terms of one unknown, namely ##\ \ t|##
Okay! I will try to solve it now! Thanks a lot :)
 
  • #97
I got t = 1.95, and put that into a = (-vB/t) and got a = 11.4m/s2
 
  • #98
And, does that look sensible ?
(It's what I got -- but that doesn't mean a thing :smile:)
 
  • #99
BvU said:
And, does that look sensible ?
(It's what I got -- but that doesn't mean a thing :smile:)

It looks better than the last solution :D
But yeah, it look sensible:)
 
  • #100
How do you know that the tractor will stop?
 
  • #101
Hello noname, :welcome:

This is a year old ! But I think the calculations are up to a certain moment (the collision). After that, the tractor may well roll over the Tesla if the driver still lisn't looking.
 

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