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Unity hypotenuse model

  1. Jun 19, 2013 #1
  2. jcsd
  3. Jun 19, 2013 #2

    Simon Bridge

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    Cool - do you have a question?
     
  4. Jun 20, 2013 #3
  5. Jun 20, 2013 #4

    Simon Bridge

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  6. Jun 21, 2013 #5
    No further questions. I found it interesting that when the hypotenuse of a right angle triangle is set to 1, it can be so useful when the sides as variable proportions are labeled differently.
     
  7. Jun 21, 2013 #6

    Simon Bridge

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    Indeed - there have been no questions at all so far.

    The deeper concept is that of using a unit circle as a reference object in geometry.
    It's why we use "radians" for angles, for example. I don't know what you think has not been shown before.

    You also get a lot of useful stuff from putting the adjacent side equal to 1.

    See:
    http://www.scribd.com/doc/149266846/Math-Bits
    (there are typos etc since this is still a draft - but see fig 3.)
     
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