Solving for Closest Approach: 2D Kinematics Help and Solutions

In summary, the problem involves two flocks of Canada geese flying at different speeds and directions, and the task is to find the closest distance between them, the time it takes to reach this point, and the position vectors of the flocks relative to Kingston. The solution involves using a distance formula and taking the derivative to find the time when the distance is minimized.
  • #1
Kudo Shinichi
109
1
Urgent!HELP!A problem on 2D kinematics

Homework Statement


A flock of Canada geese directly fly above Kingston is flying due north at a speed of 25km/hr. A second flock directly above Gananoque, 30km to the east of Kingston, is flying in a northwesterly direction at the same speed. Assume there is no wind where the geese are flying.
a)What is the distance of closest approach between the two flock
b)How long does it take to reach this point?
c)What are the position vectors of the two flocks relative to Kingston at this instant of time?

Can anyone help me? thank you very much.

The Attempt at a Solution


The formula for distance is ((30-25t/sqrt(2)) - 0)^2 + (25t - 25t/sqrt(2)) ^2 = 625t^2(3/2 - sqrt(2) + 1/4) -25 t sqrt(2) + 900
Derivative: 625t (3.5 - sqrt(2)) -25 sqrt(2). =0
t = 1/25(3.5 - sqrt(2)).
 
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  • #2


Looks like the right approach.
Kudo Shinichi said:

The Attempt at a Solution


The formula for distance is ((30-25t/sqrt(2)) - 0)^2 + (25t - 25t/sqrt(2)) ^2
Looks good.
= 625t^2(3/2 - sqrt(2) + 1/4) -25 t sqrt(2) + 900
Redo this step. I get a different answer.
 
  • #3

a) The distance of closest approach is the minimum distance between the two flocks, which occurs when t=1/25(3.5 - sqrt(2)). Plugging this value back into the distance formula, we get a minimum distance of approximately 18.3 km.

b) To find the time it takes to reach this point, we can plug in the value of t into the time formula, t = d/v. We know the distance (18.3 km) and the speed (25 km/hr), so the time it takes to reach this point is approximately 0.732 hours, or 43.9 minutes.

c) The position vectors of the two flocks relative to Kingston at this instant of time can be found by plugging in the value of t into the position vector formulas, x = x0 + v0t and y = y0 + v0t. Since both flocks are flying due north, the x coordinate of their position vectors will be 0. For the flock above Kingston, the y coordinate will be 25t, and for the flock above Gananoque, the y coordinate will be 30-25t/sqrt(2). Plugging in the value of t, we get the position vector for the flock above Kingston as (0, 0.732) and the position vector for the flock above Gananoque as (0, 2.142). These position vectors represent the distance (in km) from Kingston to the flocks at the closest approach point.
 

1. What is 2D kinematics and how is it different from 1D kinematics?

2D kinematics is the study of motion in two dimensions, typically represented on a coordinate system with both x and y axes. It differs from 1D kinematics in that it takes into account motion in two directions rather than just one.

2. How do I solve problems involving 2D kinematics?

To solve problems involving 2D kinematics, you will need to use equations and principles from both kinematics and trigonometry. It is important to break down the problem into x and y components and use vector addition to find the overall displacement and velocity.

3. What are some common types of 2D kinematics problems?

Some common types of 2D kinematics problems include projectile motion (such as a ball being thrown at an angle), circular motion (such as a car going around a curve), and relative motion (such as two objects moving in different directions).

4. What is the difference between displacement and distance in 2D kinematics?

Displacement refers to the straight-line distance and direction between an object's initial and final positions, while distance refers to the total length of the path traveled by the object. In 2D kinematics, displacement takes into account both the x and y components, while distance only considers the overall length of the path.

5. How is velocity calculated in 2D kinematics?

In 2D kinematics, velocity is calculated by finding the derivative of the position function with respect to time for both the x and y components. This can also be represented as the slope of the position-time graph. The overall velocity can be found using vector addition of the x and y components.

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