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Jordiston

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If i have 2 circular objects like coins and their moving on a frictionless surface and i know their velocity angles mass, how can i find the angle of each object after they collide, an example

A is the first coin, B the second their masses are the same. X will be the x of a vector and Y the y part. if A's velocity vector was (4X, 0Y)

and B's is (-2X, 0Y) i know they would of course after a head on collision bounce back and continue to move across the X axis, and also swap speeds, so in this case i believe they would just swap velocity vectors.

but of course theirs many different angles and such they could collide and rarely would it be head on. and I am not sure how i would find the angle in any of those cases.

A is the first coin, B the second their masses are the same. X will be the x of a vector and Y the y part. if A's velocity vector was (4X, 0Y)

and B's is (-2X, 0Y) i know they would of course after a head on collision bounce back and continue to move across the X axis, and also swap speeds, so in this case i believe they would just swap velocity vectors.

but of course theirs many different angles and such they could collide and rarely would it be head on. and I am not sure how i would find the angle in any of those cases.

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