What is the validity of the vector identity Ax(BxC)?

In summary, the conversation is discussing the identity Ax(BxC) and whether it only holds when A, B, and C are not equal. The identity is defined as Ax(BxC) = B(A dot C) - C(A dot B) and the question is whether this process is disrupted if A = B. It is clarified that the identity holds for any choice of vectors, as that is what makes it an "identity". However, not all identities are universal and some may have specific conditions or limitations.
  • #1
omegacore
15
0

Homework Statement



Regarding the identity Ax(BxC)

Homework Equations



Does this identity only hold when A != B != C?
 
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  • #2
Which identity are you referring to? Whatever the identity it would work for any vector...but of course the cross product of 2 equal vectors is zero =)
 
  • #3
Ah yes, I forgot the identifying portion of the identity:

Ax(BxC) = B(A dot C) - C(A dot B)

Same qualifying question as before. Obviously this identity does not just fall out of the sky and is the product of a process. I am wondering if the process is disrupted (invalid identity) by having A = B... it seems like it wouldn't be.
 
  • #4
No it wouldn't, I wonder what makes you think so?
 
  • #5
It's fair to wonder, because some sources tend to be somewhat sloppy about explicitly stating hypotheses.
 
  • #6
An identity holds for any choice of vectors. That's what makes it an "identity".
 
  • #7
Not all identities are universal. For example,
sin arcsin x = x​
is only valid on the interval [itex][-\pi/2, \pi/2][/itex].
 

1. What are vector identity rules?

Vector identity rules are a set of mathematical equations that govern the properties and operations of vectors in vector calculus. These rules provide a framework for manipulating vectors and solving problems in various fields of science and engineering.

2. What is the vector identity rule for Ax(BxC)?

The vector identity rule for Ax(BxC) states that the cross product of two vectors multiplied by a third vector is equal to the scalar triple product of the three vectors. Mathematically, it can be written as A x (B x C) = (A · C)B - (A · B)C.

3. How is the vector identity rule Ax(BxC) used in physics?

The vector identity rule Ax(BxC) is commonly used in physics to calculate the moment of a force about a point. It is also used in calculating the torque of a rigid body and in determining the direction of angular velocity and angular acceleration.

4. Can the vector identity rule Ax(BxC) be applied to non-planar vectors?

Yes, the vector identity rule Ax(BxC) can be applied to non-planar vectors. It is a general rule that can be used to calculate the cross product of any three vectors, regardless of their orientation or position in space.

5. Are there any other vector identity rules related to Ax(BxC)?

Yes, there are several other vector identity rules related to Ax(BxC), such as the triple vector product rule (A x B) x C = (A · C)B - (B · C)A and the cyclic permutation rule A x (B x C) = B(A · C) - C(A · B). These rules can be used to simplify complex vector equations and solve problems in vector calculus.

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