Launch Ball Highest: Velocity Lost in Arc

In summary: That would mean the down ramp is a bit of an "S" shape. To expand on that... you have the down ramp as vertical. You don't want to risk the ball hitting the U bend at some angle, so maybe make it not quite vertical. That would mean the down ramp is a bit of an "S" shape.
  • #1
Duhvelopment
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Homework Statement


We're assigned to build a ramp that launches our ball as high as possible. For now we're not taking any friction into account.
Max height: 120cm
Image:
4DmX0mZ.png

http://i.imgur.com/4DmX0mZ.png

Homework Equations


v = g * t
Ep = m x* g * h
Ek = (1/2) * m * v^2

The Attempt at a Solution


We decided that the best way to approach this would be to construct a cane like shape, where the ball wouldn't be exposed to friction and would be essentially in a "free-fall". After that the ball will enter a half-circle like shape, where-after it will launch back into the air under an angle of 90 degrees. We're trying to find the best possible radius of our arc. When we make our arc too small, too much energy will be lost in the movement translation, and when we make the arc too big, the ball will experience a lot more friction so it won't reach the maximum height. We're not asking for exact solutions but more like guidelines and formulas we could use to calculate the equilibrium.
 
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  • #2
Please explain more your concern about what happens when the arc is small.
Also, when the ball is near the launch point, do you expect it to be rolling or sliding?
 
  • #3
haruspex said:
Please explain more your concern about what happens when the arc is small.
Also, when the ball is near the launch point, do you expect it to be rolling or sliding?
When the arc is too small, the angle will differentiate at a much faster rate which will result in a bigger energy loss. We're going to try and keep the friction as small as possible by covering our ramp in a non-friction product. We're a bit unsure whether the ball would be rolling or sliding, because there might be enough friction for it to start rolling, but for the sake of simplicity we're assuming that the ball will be sliding.
 
  • #4
Duhvelopment said:
When the arc is too small, the angle will differentiate at a much faster rate which will result in a bigger energy loss. We're going to try and keep the friction as small as possible by covering our ramp in a non-friction product. We're a bit unsure whether the ball would be rolling or sliding, because there might be enough friction for it to start rolling, but for the sake of simplicity we're assuming that the ball will be sliding.
I don't see why a tighter curve leads to a greater energy loss. Equations? The key is how smooth the curve is.
If the surface is slippery (and short) enough that it does not achieve rolling, that will definitely help.
 
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  • #5
haruspex said:
I don't see why a tighter curve leads to a greater energy loss. Equations? The key is how smooth the curve is.
If the surface is slippery (and short) enough that it does not achieve rolling, that will definitely help.
Thanks for the reply, I'll get to the equations tomorrow as it's quite late at the moment.
 
  • #6
haruspex said:
The key is how smooth the curve is.
To expand on that... you have the down ramp as vertical. You don't want to risk the ball hitting the U bend at some angle, so maybe make it not quite vertical.
 

What is "Launch Ball Highest: Velocity Lost in Arc"?

"Launch Ball Highest: Velocity Lost in Arc" is a physics simulation game where players launch a ball to reach the highest point possible while taking into account the velocity lost due to air resistance and gravity.

How is the velocity lost in the arc calculated in this game?

The velocity lost in the arc is calculated using the formulas for air resistance and gravity, taking into account the velocity of the ball, its mass, and the air density. The game uses realistic physics equations to accurately simulate the velocity loss.

What factors affect the velocity lost in the arc?

The velocity lost in the arc is affected by the air density, the velocity and mass of the ball, and the angle at which it is launched. Other factors such as wind and surface friction may also play a role in the velocity loss.

Can players control the velocity lost in the arc?

Players can control the velocity lost in the arc by adjusting the angle at which the ball is launched and the initial velocity. However, the amount of velocity lost is also affected by external factors such as air resistance and gravity which cannot be controlled.

Is this game realistic in terms of physics?

Yes, this game uses realistic physics equations to accurately simulate the velocity lost in the arc. However, the game is simplified and may not account for all real-world factors that could affect the velocity loss of a launched ball.

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