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Water ripple/wave behaviour

  1. Jul 22, 2006 #1

    I am trying to code the behaviour of a 2d water ripple, like when something falls into or onto the water, it is for a game so it doesn't have to be exact but I want it to be procedural instead of a fixed wave. So I like to know several things:

    What determines the height of the waves? (probably volume + weight of object dropped?)

    What determines the speed of the waves?

    What is the decaying rate of the waves length and height. By how much is the second wave smaller then the first etc?

    Any kind of help is greatly apriciated!
  2. jcsd
  3. Jul 22, 2006 #2
    Study up on 'gravity waves'. That should give you all the rules you require.

  4. Jul 23, 2006 #3
    Ah, the right search term brought up some usefull results, thanks a lot.
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