Projectile Motion: Finding Rifle Angles for a 91.4m Target

In summary: I don't know how to get two angles from that?In summary, the problem involves finding the two possible angles theta1 and theta2 between the rifle barrel and the horizontal, given that the rifle has been sighted in for a 91.4m target and the muzzle speed of the bullet is v0=427 m/s. Using trigonometric identities and equations for vertical and horizontal displacement, the two equations can be reduced to sin(2\theta) = \frac{gR}{{v_0}^2}, where R is the range and v0 is the muzzle speed. Solving for theta using the inverse sin function will give
  • #1
mslena79
32
0

Homework Statement


A rifle has been sighted in for a 91.4m target. If the muzzle speed of the bullet is v0=427 m/s, what are the two possible angles theta1 and theta2 betweent the rifle barrel and the horizontal such that the bullet will hit the target? One of the angles is so large that it is never used in target shooting.


Homework Equations


I know you have to use trig identities, but I'm not sure how to get to that point.
Maybe get the time it takes in one dimension to go half way?


The Attempt at a Solution

 
Last edited:
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  • #2
Write out the equations for vertical displacement and horizontal displacement.
 
  • #3
x-x0=delta x, y-y0=delta y, delta x=91.4m, delta y=0
 
  • #4
mslena79 said:
x-x0=delta x, y-y0=delta y, delta x=91.4m, delta y=0

yes, write these using velocity, time, theta...
 
  • #5
is the v0 the same throughout the problem, or is it different for v0x, and voy?
 
  • #6
91.4m=vx*cos(theta)t, 0m=vy*sin(theta)t + 1/2(-9.80 m/s^2)t^2
 
  • #7
mslena79 said:
91.4m=vx*cos(theta)t, 0m=vy*sin(theta)t + 1/2(-9.80 m/s^2)t^2

vy = v0sin(theta), and vx = v0cos(theta)

The equations should be:

91.4m=v0*cos(theta)t,
0m=v0*sin(theta)t + 1/2(-9.80 m/s^2)t^2

using these two equations try to solve for theta
 
  • #8
what do I do with the t variable? Is it the time is takes to go 91.4m at 427m/s? .214s.
 
  • #9
mslena79 said:
what do I do with the t variable? Is it the time is takes to go 91.4m at 427m/s? .214s.

Solve for t in one equation... substitute into the other equation... then solve that equation for theta.

Yes, it is the time it takes to reach 91.4m... but how did you get 0.214s ?
 
  • #10
from v0 in a one dimensional equation.
 
  • #11
mslena79 said:
from v0 in a one dimensional equation.

the time here will be different because of the angle...

use [tex]t = \frac{91.4}{v0*cos(theta)}[/tex]

and substitute into the other equation...
 
  • #12
0m=(427m/s)*sin(theta)*((91.4m)/((427m/s)*cos(theta))+(1/2)*(-9.80m/s^2)*((91.4m)/((427m/s)*cos(theta))^2
(0.225/cos^2(theta))=(91.4*sin(theta))/cos(theta)
 
  • #13
mslena79 said:
0m=(427m/s)*sin(theta)*((91.4m)/((427m/s)*cos(theta))+(1/2)*(-9.80m/s^2)*((91.4m)/((427m/s)*cos(theta))^2
(0.225/cos^2(theta))=(91.4*sin(theta))/cos(theta)

You can cancel cos(theta) from both sides... then use a trig. identity...

but one thing I should have mentioned:

0m=v0*sin(theta)t + 1/2(-9.80 m/s^2)t^2

can be simplified to

0m=v0*sin(theta) + 1/2(-9.80 m/s^2)t

by dividing both sides by t... since we aren't dealing with the t = 0 case.

So solving:

91.4m=v0*cos(theta)t
0m=v0*sin(theta) + 1/2(-9.80 m/s^2)t

will also work...
 
  • #14
sin(2theta)=.00492, can't remember how to get theta from here.
 
  • #15
mslena79 said:
sin(2theta)=.00492, can't remember how to get theta from here.

take the inverse sin of both sides... that will give 2theta = ... use your calculator to get the inverse sin of 0.00492. the calculator will only give one value... but there are two angles that give the same sin.

Using 2theta = x (where x comes from the inverse sin), you solve and get theta = x/2


You did everything correctly. But I just wanted to also show the formula when we don't plug in the numbers right away...

R = v0*cos(theta)t (where R is the range)
0 = v0sin(theta) - (1/2)gt

0 = v0sin(thet) - (1/2)g[R/(v0cos(theta))]

0 = 2v0^2sin(theta)cos(theta) - gR

gR = v0^2 sin(2theta)

[tex]sin(2\theta) = \frac{gR}{{v_0}^2}[/tex]

plugging in R and v0 here I get 0.004913
 
Last edited:

1. What is projectile motion?

Projectile motion is the motion of an object through the air, under the influence of gravity. It can be described as a combination of horizontal and vertical motion, where the object follows a curved path known as a parabola.

2. What factors affect projectile motion?

The factors that affect projectile motion include initial velocity, angle of launch, air resistance, and gravity. These factors can influence the distance, height, and time of flight of the projectile.

3. How is projectile motion calculated?

Projectile motion can be calculated using equations that take into account the initial velocity, angle of launch, and acceleration due to gravity. These equations can be solved to determine the position, velocity, and time of flight of the projectile at any given point.

4. What is the difference between horizontal and vertical projectile motion?

Horizontal projectile motion refers to the motion of an object in the horizontal direction, while vertical projectile motion refers to the motion in the vertical direction. These two components of motion are independent of each other, but together they create the curved path of the projectile.

5. How is projectile motion used in real life?

Projectile motion is used in a variety of real life situations, such as sports, engineering, and physics experiments. For example, in sports like basketball and baseball, understanding projectile motion can help players make more accurate shots or catches. In engineering, it is used to calculate the trajectory of objects launched from a catapult or cannon. And in physics experiments, it is used to study the effects of gravity and air resistance on moving objects.

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