What you have suggested is what I did exactly. I need to calculate the most perfect, vacuum run and then start implementing the flaws that occur in Drag racing like initial wheelspin, the shift times and deceleration. I have got results for the Velocity if the driver hits the limiter in each...
Ok I will be honest. It is for a game being designed for SmartPhones and I need to carry over these equations so we can be hypothetical. Wind and other ambient forces can be neglected. Anyone who helps, i'll be sure to pass on free download codes for the game. Also, thanks for any responses
I...
I know the car crossed the line at roughly 181mph. I got 12.74m/s^2 from the formula..
x = ut +1/2at^2 for each gear in the car as I know the seconds in which they shifted gear so I've calculated the acceleration and velocity per gear. I initially got 12.74m/s^2 by re-arranging that formula as...
Hey guys,
I've been looking around online and only find formulae for car passing through a distance with an initial velocity but nothing to calculate the speed of an object starting from a stance and accelerating to complete a distance.
I have a car that has done a 1/4 mile (375m) and...