Recent content by five1mon
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Undergrad Simulation of tennis net <-> ball collision?
For the cloth simulation I'm using a mass-spring system where the movement is propagated through verlet integration (this is the standard form of cloth simulation in games). As input I need the ball to perturb the intersected vertices in order for the system work to work. I totally agree that... -
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Undergrad Simulation of tennis net <-> ball collision?
Hey All I'm going to implement a tennis net for a video game. I already have the animation of the net in place (I think) through cloth simulation. What's missing is a physics simulation of the collision between the ball and the net? I think the net could be modeled as an elastic rectangular...