Hey everyone,
I have a 3D ball that is hit with a force 'F' at a particular position on the ball 'P'. How can I approximate (for real time simulation) the angular velocity of the X,Y and Z axis?
Intuitively, the further the impulse is from the centre of the ball, the faster the ball will...
Hey.
I'm not great at physics, so apologies if I'm missing something obvious. This isn't homework, I'm just interested in the topic.
I have a particle in 3d space and have an impulse applied to it. This impulse pushes the particle in the air and I have drag applied to it. Now, I'd like...