For some reason this is really hard to explain to the internet. I'm going to render the game in a Poincaré disk. How do I convert the hyperbolic coordinates so I can render it them on the Poincaré disk? what's the equation/algorithm to do that?
I don't fully understand hyperbolic space. I saw a numberphile video about it. I thought It would a cool idea to make a video game based around hyperbolic space. I was going make it in html5/css/javascript. I know I need to learn a lot of math.
I was going to render the hyperbolic objects in a...