Recent content by hospadar

  1. H

    Calculating trajectory of spaceship-like object

    Thanks for the reply, very helpful. I would actually be useing instantaneous delta-v "under the hood" although it would appear to the user visually as smooth acceleration.
  2. H

    Calculating trajectory of spaceship-like object

    I want to make a simple little video game with spaceships in it. The game only takes place in 2 dimensions, although I suspect any math would be applicable to more dimensions. The spaceships: - Have a set turning speed (radians/sec, different ships may be able to turn faster or slower) -...
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