Thanks for the reply, very helpful.
I would actually be useing instantaneous delta-v "under the hood" although it would appear to the user visually as smooth acceleration.
I want to make a simple little video game with spaceships in it. The game only takes place in 2 dimensions, although I suspect any math would be applicable to more dimensions.
The spaceships:
- Have a set turning speed (radians/sec, different ships may be able to turn faster or slower)
-...