Recent content by Isawyou0
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Undergrad Can you calculate moment of inertia in 3D the same way as in 2D?
so there is second moment of inertia and moment of inertia I didn't knew that :/ of course I'm talking about second moment of inertia in 3d, for different shapes... -
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Undergrad Can you calculate moment of inertia in 3D the same way as in 2D?
the moment of inertia in 3d is it the same for 2d? -
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Undergrad Can you calculate moment of inertia in 3D the same way as in 2D?
Hi! is there anyway to calculate inertia in 3d? for all forms, like we do in 2d, is it the same? https://upload.wikimedia.org/math/d/d/3/dd3b5877d05c86142f03703ac1c6562b.png -
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Undergrad Calculate v - w*r: Vector, Cross Product
isn't it like: v=w*r.perpendicular(); -
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Undergrad Calculate v - w*r: Vector, Cross Product
yes, yes, means that v=wr gives v in one dimension, right! I want to calculate relative velocity, v1 = v + wr - ( v' + w'r' ) ; since that v is in 2d(v for x and y in euclidean space, as a vector velocity); -
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Undergrad Calculate v - w*r: Vector, Cross Product
Hi! seems crazy! but what if there is vx and vy?r is it a vector? w*r can be a cross product? -
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High School Drag time of terminal velocity?
Hi all! How can we know the time and speed of the object before it reachs the terminal veocity, it will reach that, but when? (he's acceleration decreseases right) thanx -
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Graduate Implementing elastic collision equations with velocity and rotation in 2D
Since that inertia is in kg.m^2, how to convert it to pixel(best way)? my rotation still going on the wrong sens -
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Graduate Implementing elastic collision equations with velocity and rotation in 2D
it's ok for rotation, teta = teta + (-1 * (1 + 1) * ((ix + teta * (centx - ja) - ibx) * xx1 + (iy + teta * (centy - jb) - iby) * yy1)) / (1 / 1.0f + 1 / 2.0f + ((float)Math.Pow((centx - ja) * xx1 + (centy - jb) * yy1, 2) / In) + ((float)Math.Pow((centbx - ja) * xx1 + (centby - jb) * yy1, 2) /... -
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Graduate Implementing elastic collision equations with velocity and rotation in 2D
it works finally! just want to know about rotation last n, w'=w+j/i*r*n; n magnitude? -
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Graduate Implementing elastic collision equations with velocity and rotation in 2D
vx = vx + ((-1 * (1 + 1) * ((vx + teta *r) * nx+ (vy + teta * r) * ny)) / ((1 / m1+ 1 / m2) * ((ny* ny) + (nx* nx)))) * nx; vy = vy + ((-1 * (1 + 1) * ((ix + teta * r) * nx+ vy + teta * r) * ny)) / ((1 / m1+ 1 / m2) * ((ny* ny) + (nx* nx)))) * ny; nx &&ny: are normal of collison. this code... -
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Graduate Implementing elastic collision equations with velocity and rotation in 2D
okay! it will be more complicated, just want to know how to clculate ellastic colision, and rotation -
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Graduate Implementing elastic collision equations with velocity and rotation in 2D
Hi all! I'm developping a program, I wish if somebody helps me since I'm not good in physics, we know that: v'1=v1-(j / m1)*n v'1=v2+(j / m2)*n 1) when we use negative and positive sign? if we change them, there is error sometimes. 2)In 2d, do I have to calculate vx, and vy separately, what...