Recent content by Karottop

  1. K

    Calculating Drag Racing Vehicle Launch Force

    I'm not trying to model top fuel type dragsters more like tuned street cars. the main focus of the game is a much more complicated tuning 'engine' where instead of clicking "turbo upgrade" the player can choose exhaust sizes, turbo sizes, a/f ratio, timing advance, boost control method, etc. I...
  2. K

    Calculating Drag Racing Vehicle Launch Force

    hi, I am currently building a drag racing game and I am wanting it to be as physically accurate as possible. my question is, when a driver drops the clutch in a vehicle what needs to be taken into account to calculate the force acting on the vehicle while the wheels are spinning? is it possible...