Hi willem thanks for your prompt reply..
It's sounds good...
But if i do like this way i think i need to do more and more calculations,,which ultimately leads to reduce performance of my program..
is there way to rotate it without translating the object center of mass to it's origin??
Hi all I am new here!
can anyone tell me how can i rotate the object around it's center of mass and not the origin of Cartesian co-ordinates(0,0)..
thanks in advance for help..