Recent content by rcrumb

  1. R

    Undergrad Parabolic Projectile Trajectory

    very cool! thanks for all the help dacruick.
  2. R

    Undergrad Parabolic Projectile Trajectory

    not much, I've studied and programmed velocity, acceleration, and gravitational force before, but that's about it. in the distance equation, what does the 0.5 represent?
  3. R

    Undergrad Parabolic Projectile Trajectory

    interesting, is there a specific name/equation for doing these types of calculations?
  4. R

    Undergrad Parabolic Projectile Trajectory

    oh sorry. i meant rotation of the canon itself (as if it were on a 360 degree swivel), so that it will point directly towards the next target. the ball will always follow a straight path to the target.
  5. R

    Undergrad Parabolic Projectile Trajectory

    there will be no wind resistance. however, in terms of rotation if my canon was located at (300,200,0) and i had two targets, one at (350,250,0) and the other at (150,150,0) i was wondering if there is also a way to calculate the proper rotation to hit each target (one at a time).
  6. R

    Undergrad Parabolic Projectile Trajectory

    Hi, Im currently working on a video game, and have come to an aspect that I'm very unsure about (I'm self taught in most of my game physics knowledge, so there are quite a few gaps). Let's say there is an environment with no features that act on objects except for gravity (or simply no wind...