Punch in the Face: Maximize Effectiveness

  • Context: Undergrad 
  • Thread starter Thread starter yasar1967
  • Start date Start date
Click For Summary

Discussion Overview

The discussion revolves around the mechanics of delivering an effective punch, focusing on the concepts of momentum, impulse, and the nature of collisions. Participants explore the implications of contact time, force application, and the physical properties of the punch.

Discussion Character

  • Technical explanation
  • Debate/contested

Main Points Raised

  • One participant argues that minimizing contact time during a punch increases effectiveness due to the conservation of linear momentum and impulse.
  • Another participant counters that in the frame of the object being hit, the final momentum is always zero, suggesting that a shorter contact time leads to a more devastating blow.
  • A different perspective is introduced, emphasizing the inelastic nature of the hand-to-face collision, which implies that energy used to retract the hand detracts from the energy delivered to the target.
  • One participant suggests that a smaller contact area increases the punch's effectiveness, even humorously proposing the use of a knife for maximum effect.
  • Another participant asserts that the speed of retracting the punch does not influence the punch's effectiveness, noting that quick retraction is primarily for setting up subsequent strikes in martial arts.

Areas of Agreement / Disagreement

Participants express differing views on the mechanics of an effective punch, with no consensus reached on the optimal approach or the factors that contribute to its effectiveness.

Contextual Notes

Participants rely on various assumptions about momentum transfer, the nature of collisions, and the mechanics of striking, which may not be universally agreed upon or fully explored.

Who May Find This Useful

This discussion may be of interest to individuals studying physics, martial arts practitioners, or anyone interested in the mechanics of striking and impact forces.

yasar1967
Messages
73
Reaction score
0
When you punch someone in the face and leave your hand there, it'll be less effective than doing a strike where contact time is kept minimal: hit and back.
The reason is the conservation of linear momentum and impulse.
In the first case:
(As the force-average is the change in the momentum of system(hand+face) divided by
Δt)
F=(Pfinal - Pinitial)/Δt=(0-Pinitial)/Δt=-Pinitial/Δt

[P hereby refers to the initial and final momentum of hand and therefore minus sign becomes + when subtraction is carried out as the direction of the speed changes]

In the second case:
F=(Pfinal - Pinitial)/Δt
so anything added to the Pfinal will increase the Force applied to face by also keeping the time minimal.

Am I correct?
 
Physics news on Phys.org
No, the momentum transfer is done within a short interval [itex]\delta t[/itex] (the shorter, the better), but [itex]p_{final}[/itex] is always zero in the frame attached to the object being hit.

So the more devastating the blow, the less [itex]\delta t[/itex] have to be, and of course the greater the incoming object's speed.
 
Try thinking of it qualitatively this way:

The hand-to-face collision is highly inelastic - in other words, your hand does not really "bounce off" very much when you punch someone.

Therefore, in order to pull your arm back, you are using that muscle energy to do work on your arm to pull it backward, rather than doing work on the guy's face.
 
to sum up, if you want devastating effect, make sure contact area is small. taking it to extreme, just use the knife.
 
The devastating effect does not depend on how fast you pull back your punch. In martial art, you pull back your punch fast because then you can give the opponent another punch.
 

Similar threads

  • · Replies 2 ·
Replies
2
Views
2K
Replies
4
Views
1K
  • · Replies 3 ·
Replies
3
Views
4K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 12 ·
Replies
12
Views
3K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 6 ·
Replies
6
Views
4K
  • · Replies 6 ·
Replies
6
Views
36K
  • · Replies 7 ·
Replies
7
Views
3K