Formula's relevant for Downhill Skateboarding

  • Context: Undergrad 
  • Thread starter Thread starter hillbomber
  • Start date Start date
Click For Summary

Discussion Overview

The discussion revolves around the formulas and calculations relevant to downhill skateboarding, focusing on determining average speed based on various parameters such as distance, elevation change, and rider weight. Participants explore the physics involved in downhill motion, including forces acting on the rider and the impact of external factors like friction and air resistance.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant seeks formulas to calculate average speed while considering distance, elevation change, and rider weight.
  • Another participant proposes using the sine function to find the angle of the hill based on the elevation change and hypotenuse distance.
  • It is suggested that the effective force and acceleration can be derived from the incline, with a focus on parallel acceleration down the slope.
  • One participant mentions the importance of accounting for aerodynamic drag and rolling resistance, noting that these forces will affect the rider's speed.
  • Another participant highlights the concept of terminal velocity, indicating that riders will reach a maximum speed after a certain distance, influenced by the incline and external factors.

Areas of Agreement / Disagreement

Participants express various viewpoints on the factors affecting downhill speed, including the role of gravity, friction, and air resistance. There is no consensus on a single formula or method, and multiple competing models and considerations are presented.

Contextual Notes

Participants emphasize the need for consistent units in calculations and acknowledge that individual variations in rider characteristics and external conditions may lead to different results.

hillbomber
Messages
1
Reaction score
0
Ok, tired of looking thru google and not finding what I'm after. I'm looking for the formula/s that would be relevant for downhill skateboarding. I know the basic of speed=distance divide by time and the formula for finding grade, but what I'm trying to find out is what would be one's average speed on an hill. Example:distance of road, ft. drop between elevations, weight of rider. (1.5mile, 555ft btwn elev,200#) I would like to have this one handy, so I can find out what speeds one could achieve on various roads. I'm also putting a graphics package together and would like to include formulas that are relevant to downhill skateboarding.
Any help would be very much apperciated!
Thank you
 
Physics news on Phys.org
hillbomber said:
Ok, tired of looking thru google and not finding what I'm after. I'm looking for the formula/s that would be relevant for downhill skateboarding. I know the basic of speed=distance divide by time and the formula for finding grade, but what I'm trying to find out is what would be one's average speed on an hill. Example:distance of road, ft. drop between elevations, weight of rider. (1.5mile, 555ft btwn elev,200#) I would like to have this one handy, so I can find out what speeds one could achieve on various roads. I'm also putting a graphics package together and would like to include formulas that are relevant to downhill skateboarding.
Any help would be very much apperciated!
Thank you

ok so the important quantities here are:
distance: 1.5 miles
change in height(y): 555ft
weight: 200lbs

im going to assume you want to take the hill to be a perfect triangle. to solve for the angle of the hill, you need a relation between the change in altitude and distance.
in this case: y=555ft and the hypotenuse is 1.5mile

note: convert to one distance measurement before computing

now we can find the angle through [tex]sin(\theta)= \frac{y}{hypotenuse}[/tex]

from the same properties of the triangle, the effective force and acceleration can be deduced. being on an incline, there is a component parallel and perpindicular to the hypotenuse of the acceleration. we are concerned with the parallel acceleration. first, find the force down the incline:

[tex]ma_{parallel}=m a_{g}sin(\theta)[/tex]

where the quantity [tex]ma_{g}[/tex] is the force of gravity, or the weight
now that you have the acceleration, you can find the time it took to go down the hill:

[tex]d= v_{i}t + \frac{a_{parallel}t^{2}}{2}[/tex] where d is the hypotenuse distance(1.5mi), and vi is youre initial velocity(0 if starting at rest)

and then its just a simple v=d/t to find average velocity

MAKE SURE ALL YOUR UNITS ARE IN THE SAME SYSTEM AND MAGNITUDE.

i can't stress that enough or your values will come out very differently
 
The forward force is your weight (gravity) times sin(angle of road from horizontal). The opposing backwards force is aerodyanmic drag and rolling related resitance and friction in the skate board. The two extremes are zero mph on a level hill, and about 125 mph straight down (assuming zero rolling resistance here - as in sky diving).
 
hillbomber said:
Ok, tired of looking thru google and not finding what I'm after. I'm looking for the formula/s that would be relevant for downhill skateboarding. I know the basic of speed=distance divide by time and the formula for finding grade, but what I'm trying to find out is what would be one's average speed on an hill. Example:distance of road, ft. drop between elevations, weight of rider. (1.5mile, 555ft btwn elev,200#) I would like to have this one handy, so I can find out what speeds one could achieve on various roads. I'm also putting a graphics package together and would like to include formulas that are relevant to downhill skateboarding.
Any help would be very much apperciated!
Thank you

What Jeff said about wind resistance and friction is going to affect your findings a great deal. And that will change a bit from person to person.
What your going to find out is that at an incline of 4 degrees for example, you'll accelerate and it's going to take you so much time to hit top speed (terminal velocity) and after that you'll just maintain velocity. To get a close approximation calculate the slope of different hills and time yourself or use a hand held speed indicator as you go down and measure how far you have to go to hit terminal velocity. With the results you could plot a graph.
 

Similar threads

  • · Replies 6 ·
Replies
6
Views
4K
  • · Replies 18 ·
Replies
18
Views
2K
  • · Replies 10 ·
Replies
10
Views
3K
  • · Replies 37 ·
2
Replies
37
Views
3K
  • · Replies 7 ·
Replies
7
Views
32K
  • · Replies 35 ·
2
Replies
35
Views
9K
  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 16 ·
Replies
16
Views
3K
  • · Replies 8 ·
Replies
8
Views
3K