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Gaz031
Aug18-04, 01:34 PM
I've no idea what to do with this, the examples didn't have anything of this style:

The point A has coordinates (3,0,0), the point B has coordinates, (0,3,0), the point C has coordinates (0,0,7). Find, to 0.1 degrees, the sizes of the angle between the planes OAB and ABC, where O is the origin.

Could someone give me an idea of what to do? I've only just introduced myself to cartesian coordinates/vectors in 3 dimensions.

Galileo
Aug18-04, 02:03 PM
The plane OAB is simply the xy-plane.
By symmetry you can see (draw a picture) that the angle between the planes is
the same as the angle between the vector [1,1,0] and the vector [-1/2,-1/2,3].

Gaz031
Aug18-04, 02:06 PM
The thing is, i have no idea how to calculate angles in 3d. I always thought of angles as 2 dimensional.

manixc
Aug18-04, 02:57 PM
I suggust drawing the points first then sketching the plane OAB and ABC. Then you can treat this as a simple Pythagorean then trig question. As Galileo has stated, the drawing will be in symmetry.

a hint would be finding the length of AB and the line from origin to the midpt of AB

Gaz031
Aug18-04, 03:04 PM
The plane OAB is simply the xy-plane.
By symmetry you can see (draw a picture) that the angle between the planes is
the same as the angle between the vector [1,1,0] and the vector [-1/2,-1/2,3].

I can't draw 3d shapes but i've sketched it as best as i can. Where did you get the coordinates 1,1,0 and -.5,-.5,3 from? What mathematical process? I hate crappy 3d vectors especially with this crappy book that throws you a question without any method for doing it.

Gaz031
Aug18-04, 03:06 PM
I suggust drawing the points first then sketching the plane OAB and ABC. Then you can treat this as a simple Pythagorean then trig question. As Galileo has stated, the drawing will be in symmetry.

a hint would be finding the length of AB and the line from origin to the midpt of AB

I know the length of AB is root3. The line AB has equation 3y+3x-9=0. Neither do i understand how you can have a three dimensional angle without making a whole lot of extra degrees or using two angles and reinventing trigonometry.

HallsofIvy
Aug18-04, 08:07 PM
A is on the x-axis and B is on the y-axis. The plane OAB is just the xy-plane.
The plane OAB crosses OAB in the line AB. The "angle" between the planes is the angle between a line in OAB perpendicular to AB and a line in ABC perpendicular to AB, that is between the line through (0,0,7) perpendicular to AB and the line through (0,0,0) perpendicular to AB.

robphy
Aug20-04, 10:44 PM
The thing is, i have no idea how to calculate angles in 3d. I always thought of angles as 2 dimensional.

Two nonzero, nonparallel vectors (in whatever dimension) determine a plane.
The angle between those vectors is an angle on that plane.

Given nonzero vectors \vec A and \vec B, the angle \theta between them can be determined by using two expressions for the dot-product \vec A \cdot \vec B.

\vec A \cdot \vec B = A_x B_x + A_y B_y +A_z B_z= |\vec A| |\vec B| \cos\theta

maverick280857
Aug21-04, 01:10 AM
Two nonzero, nonparallel vectors (in whatever dimension) determine a plane.
The angle between those vectors is an angle on that plane.

Given nonzero vectors \vec A and \vec B, the angle \theta between them can be determined by using two expressions for the dot-product \vec A \cdot \vec B.

\vec A \cdot \vec B = A_x B_x + A_y B_y +A_z B_z= |\vec A| |\vec B| \cos\theta

Sometimes the angle between two planes is determined by first computing the angle between the normal vectors to a plane. The normal to a plane \vec n is simply a vector perpendicular to the plane. The vector equation of a plane (fyi) is written concisely as

\vec n \cdot \vec r = 0

Here \vec r is a vector perpendicular to n, which means r lies in the plane.