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special relativity or QM video games?

 
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Sep20-10, 02:33 PM   #18
 

special relativity or QM video games?


I mean the only difference I could imagine was : the end-time of photon can be used (via rounding) to index in which frame to store (however since in reality c is huge, the difference could hardly lead to a noticeable difference that would need to be stored in another image than the one indexed by the emission time. (It's just a computer aspect of how to store the animation, there is almost no physics inside)
 
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