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Coordinate System Transformations |
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| Dec3-10, 09:41 PM | #1 |
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Coordinate System Transformations
Lets say I have Coordinate Frame's A and B.
and... I have the coordinates of the 3 principle axes of B in terms of Frame A, So for a simple example, a rotation of +pi/2 about the z axis of A would yield the following mapping of the xyz axes of B in terms of Frame A: XA -> -YB YA -> XB ZA -> ZB My question is: Given a slightly more complex mapping, but without knowledge of euler rotations, how could a Rotation Matrix be calculated? Thanks in advance |
| Dec8-10, 12:40 AM | #2 |
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Just look at how the standard basis vectors transform. Those are the columns of your rotation matrix. Also, for a change of coordinate systems, a rotation matrix need not exist (some changes are not rotations.)
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| Dec13-10, 08:59 AM | #3 |
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Thanks so much for clearing it up, this is what I need for my application. |
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| coordinate transfom, mapping, rotation matrix, solved |
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