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So, what is multiplication? |
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| Mar28-11, 07:19 PM | #52 |
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So, what is multiplication?Long division is an exact operation on decimal numerals. Every computable operation on real numbers will have to deal with precision issues of some sort. Even addition. When applied to decimals that represent rational numbers (because at some point a sequence of digits repeats forever), a slight modification allows long division to terminate after a finite number of steps. Incidentally, when applied to rational numbers represented as a quotient of integers, the division algorithm and multiplication algorithms are pretty much identical. |
| Mar28-11, 07:36 PM | #53 |
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Limits have to be introduced as a further action. In fact forget the whole question because you clearly are not interested in actually addressing it, just talking around it forever. |
| Mar28-11, 07:54 PM | #54 |
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If "addressing" your point means unquestioningly buying into your assertion, then yes, I am uninterested in "addressing" it. |
| Mar29-11, 02:30 AM | #55 |
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| Mar29-11, 05:01 AM | #56 |
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| Mar29-11, 05:23 AM | #57 |
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Again, if you have nothing useful to say on the matter, just leave it to someone else. |
| Mar29-11, 05:52 AM | #58 |
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However the fact remains that up to the late 1960s boys in their first year in an English grammar school would be taught the construction, from Euclid, that I was referring to. In those days such a construction was used by engineers and draughtsmen and a version appeared on many boxwood scales of that time. You should also remember this is the pure maths section of the forum. In pure maths we are allowed the luxury, as was Euclid, of perfect constructions. Remember also there are very specific mathmatical rules governing perfect constructions. But I assume you already know all this? There is a further twist to your question. You have not specified what x is, but it cannot be any random real number, it can only be an integer. This makes the construction basic. |
| Mar29-11, 06:02 AM | #59 |
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| Mar29-11, 06:14 AM | #60 |
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Construction to divide a line into n equal parts.
Draw the line (in your case equal to the random real number to be divided or mark any line at a random point if you like to create a random real number) Draw an auxiliary line at a convenient angle (30[tex]^{o}[/tex] is generally convenient) and crossing the original line at one end. With compasses set to any convenient length mark off n steps along the auxiliary line, commencing at the intersection with the original line. Join the mark representing the last step to the other end or marked point of the original line. Through each mark along the auxiliary line draw a line parallel to this third line to intersect the original line. You have now divided the original line perfectly into n equal parts. |
| Mar29-11, 04:06 PM | #61 |
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Rather I think what it shows is a process in which "divide by x" is handled by creating a model of x outside the numberline and then morphing it to fit between two points on the numberline. So a "whole" is constructed by additive steps, but then the whole is shrunk to fit. Which is a continuous transformation rather than as a series of discrete steps. The other three operations are constructing a whole from the parts (additive actions). Whereas division starts with the whole and asks for a reduction to a set of parts. So we can start by trying repeated subtraction with an example like 7/3. We can subtract twice then get down to having to divide the remainder 1 into 3 parts. We are now dealing with a "whole" unit - and subtraction depends on working with multiples of this unit. As does addition and multiplication. The answer is to shrink the numberline in scale - morph the 1 to 10 to create an internal decimal division of .1 to 1. Then pick up with the subtraction at this new scale. And morph again if we need to get into hundredths or thousandths. So division does seem deeply different in this light. The other three operations are straightforwardly constructive - operations that are discretely additive. But division involves the extra step of a morphing of a constructed co-ordinate space. Something quite different in nature is required to go from the whole to its parts. Even if in the end it is no big deal because you have multiplication as a "look-up table" of inverse operations and decimals as a standard way to fractalise the dimensionality of the numberline. (Base 10 is just a choice, not something derived axiomatically, is it? God created the integers but not the decimals? )
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| Mar29-11, 04:30 PM | #62 |
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I said before that I answered a specific question you made, asking for a proceedure to "divide a given random number into x equal parts" and thought you also implied that you did not think this could be done. As it happens this proceedure was documented centuries before we had anything like modern arithmetic so it preceeded such theory and cannot therefore be said to be derived from it in any way. I am rather suprised you have not heard of it since in another thread you claimed a classical education within the British/Irish system. I fully agree with Hurkyl that there are also arithmetic algorithms fully developed to handle the question. Obviously these came later in the hsitory of mathematics. go well |
| Mar29-11, 04:41 PM | #63 |
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| Mar29-11, 04:47 PM | #64 |
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I can only understand what is written.
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| Mar29-11, 04:55 PM | #65 |
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| Mar29-11, 05:01 PM | #66 |
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I have been following this thread since near its inception, and even posted way back although my comment at that time has not been addressed. |
| Mar29-11, 05:51 PM | #67 |
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Recognitions:
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You talked about the necessity to introduce limits when it comes to real numbers - as a sort of flaw, but it is in this sense real numbers are defined (or can be defined) - as limits. |
| Mar29-11, 06:57 PM | #68 |
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So it seems to me that an extra geometrical argument has been introduced at this point. Whereas the numberline is a linear additive concept, we are now laying over the top of it a geometric expansion which gives us "counting in orders of magnitude and decimal scale". Now of course I am sure people will say they see no issue here because all the points on the numberline exist. So 1.3, or pi, are just as natural as entities as 1,2,3. But that is what I am musing about. Some extra constraint appears needed to break the naive symmetry of the numberline. The challenge was to connect something that is essentially discrete (a string of points) with what also had to be essentially continuous (a line) and breaking the scale of counting in this way, using a base as a further constraint, seems like the way it has been done. So anyway, the answer for me now goes clearly beyond the original question about the nature of division and is clearly part of all the conversations about irrational numbers and infinities. The numberline is founded on the notion of "one-ness". And that is a symmetric or single-scale concept. But as soon as you introduce an asymmetry, a symmetry-breaking constraint - such as any base system starting even from base 2 - then there is something new. A connection is forged between the original point-like discreteness and the continuity implied by a numberline. Scale is broken geometrically over all scales. Allowing then measurement down to the "finest grain". |
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