Jerk of the point of contact of a ball rolling on a flat surface

Click For Summary
SUMMARY

The discussion focuses on deriving the jerk of the instant center of rotation for a golf ball rolling on a flat surface, specifically addressing the relationship between angular velocity and acceleration. The key equations derived include the absolute acceleration of the instant center and its jerk, leading to the conclusion that the jerk is represented as ω4 rI. The participants clarify the distinction between the instant center on the ground and the ball, emphasizing that while the ground's instant center has zero acceleration, the ball's instant center follows a cycloidal path with resultant acceleration and jerk.

PREREQUISITES
  • Understanding of kinematics and dynamics, particularly in 2D motion.
  • Familiarity with angular velocity (ω) and angular acceleration (α).
  • Knowledge of calculus, specifically derivatives and their physical interpretations.
  • Concept of instant centers of rotation in rigid body dynamics.
NEXT STEPS
  • Study the concept of instant centers of rotation in more detail.
  • Learn about cycloidal motion and its applications in rolling objects.
  • Explore the mathematical derivation of jerk in various contexts.
  • Investigate the implications of angular motion on linear motion in rigid body dynamics.
USEFUL FOR

Students and professionals in physics, mechanical engineering, and robotics who are interested in kinematics, particularly those dealing with rolling motion and dynamic analysis of rigid bodies.

kuba
Hi,

I'm working on a kinematics problem of rolling a golf ball on a flat plane (4-position infinitesimally separated solution). The solution sought is to be planar, so we're working in 2D only. This is largely irrelevant though, as I'm facing a rather undergraduate puzzler.

I need to derive jerk of the so-called instant center of rotation of a circle that rolls (without slip) on a straight line.

Let's call the ground (straight line) body 1, and the ball (circle) body 2.

The instant center I on body 1 [itex]I_1[/itex] is moving along the path of rolling. That's easy.
The instant center I on body 2 [itex]I_2[/itex] is moving along the cycloid. Easy too.

I mark vectors with underline, like [itex]\underline v[/itex].

Now, let's look at the instant center as a point in the moving body 2. It's absolute acceleration (ground-relative) is
[tex]\underline a_I=-\omega^2\cdot \underline r_{I_2/O_2},[/tex]
where omega is the angular velocity of the rolling ball, and [itex]\underline r_{I_2/O_2}[/itex] is the radius vector from center of the ball to the instant center (point of contact). It's simply the radius of the ball. Fair enough. The sign may be wrong but that's the easiest thing to fix and I'm not concerned about it.

I forgot to mention that the ball is to be rolling with a constant angular velocity, so obviously [itex]\alpha=\dot\omega=0[/itex]. That's why I left out the zero term [itex]\alpha\times \underline r_{I_2/O_2}[/itex]

Now, I need the jerk too, which is simply the derivative of acceleration of I vs. time.

So:
[tex] {d\over dt} \underline a_I = <br /> {d\over dt} \left(-\omega^2\cdot \underline r_I\right) = <br /> - \left[\left({d\over dt} \omega^2\right)\cdot \underline r_I + \omega^2\cdot\left({d\over dt} \underline r_I\right)\right] =[/tex]
[tex] - \left(2 \omega \alpha \underline r_I + \omega^2 \underline a_I\right),[/tex]

where [itex]\omega[/itex] - ang. vel, [itex]\alpha[/itex] - ang. accel, [itex]\underline r[/itex] - position vector of I, [itex]\underline a[/itex] - acceleration vector of I

Substituting [itex]\underline a_I[/itex] back into the equation, noting that [itex]\alpha=0[/itex], we get

[tex] {d\over dt} \underline a_I = <br /> - \omega^2 \left(-\omega^2 \cdot \underline r_I\right) = <br /> \omega^4 \underline r_I[/tex]

Now, jerk of a point is a vector whose elements have SI units of m/s^3 - it's a rate of change of acceleration, so it has the unit of acceleration per time, so m/s^2/s = m/s^3.

Now, looking at the above derived d/dt a_I it's pretty obvious that the unit would be
(1/s)^4*m = m/s^4

My calculus is wrong and I'm too tired to see where did I err. Help :wink:

Cheers, Kuba
 
Last edited by a moderator:
Physics news on Phys.org
As far as the units go, dr/dt shouldn't = a, it should be a velocity.

But I think I'm missing something here:

The instant center is always the point of contact. Doesn't that just move in a straight line along the groundat a constant velocity (and therefore 0 acceleration and 0 jerk)?

If you're talking about the point that is the instant center on the ball moving in a cycloidal fashion, I see that (but it's not the instant center after that instant, right?). In that case, if you set the origin at the instant center at t = 0, you get the following for the position of that point:

[tex]x = R(\omega t - \sin \omega t )[/tex]
[tex]y = R(1 - \cos\omega t)[/tex]

So:

[tex]\dot x = R(\omega - \omega\cos\omega t)[/tex]
[tex]\dot y = R\omega\sin\omega t[/tex]

and:

[tex]\ddot x = R(\omega^2\sin\omega t )[/tex]
[tex]\ddot y = R\omega^2\cos\omega t[/tex]

and:

[tex]\frac{d^3x}{dt^3} = R \omega^3\cos\omega t[/tex]
[tex]\frac{d^3y}{dt^3} = -R\omega^3\sin\omega t[/tex]

I hope that's useful.
 
Now, take it seriously - fatigue *is* a hideous mode of failure. This statement applies both to mental fatigue and to fatigue of material due to cyclic loading.

Surely enough [itex]{d\over dt}\underline r[/itex] is the velocity! Stupid me [zz)]

Thus, correcting myself,
[tex] {d\over dt}\underline a_I<br /> = -\left[2\omega\alpha \underline r_I + \omega^2 \underline v_I\right]<br /> = -\omega^2\underline v_I<br /> = -\omega^2\cdot \omega\times\underline r_I<br /> = -\omega^3\cdot \hat k \times \underline r_I[/tex]

In this problem, the instant center is a point that's instantaneously coincident with point [itex]I_1[/itex] and [itex]I_2[/itex], that is you really have two points with instantaneously same position but not necessarily same derivatives of position. Here, the velocities of I_1 and I_2 match instantaneously but e.g. acceleration doesn't - on body 2 it has centripetal acceleration, o body one it has zero acceleration.

On body 1 (ground), the instant center moves with a fixed velocity on a straight line.

On body 2 (the ball), the instant center moves along the cycloidal path and thus has resultant acceleration and jerk.

The word "instant" in the instant center means that it's the center of relative rotation of the bodies at that point in time only. Instant centers can wander a lot in a typical mechanism.

I'm actually looking at the instant center on body 2 (the rolling ball). I was trying to understand what's going on. Thanks for all your help. You've saved me an hour of head scratching over a stupidity. Thanks a lot!

Kuba
 

Similar threads

  • · Replies 42 ·
2
Replies
42
Views
5K
  • · Replies 12 ·
Replies
12
Views
2K
Replies
335
Views
18K
  • · Replies 17 ·
Replies
17
Views
4K
  • · Replies 13 ·
Replies
13
Views
2K
Replies
5
Views
3K
  • · Replies 2 ·
Replies
2
Views
2K
Replies
4
Views
3K
  • · Replies 59 ·
2
Replies
59
Views
6K