This is about flash scripting, actually. There's that thing called quadratic bezier spline,

,
right, and flash plugin has that "curveTo" command that apparently uses above expression for x(t) and y(t) to draw a curve between two points on screen. So, I was wondering how do I make it so that N points could be connected by smooth curve using N-1 such segments.
What I did originally was solving

for subsequent control points (

) and same for y'-s:

,
but this did not worked out well, because control points tend to jump around like crazy this way.
So, my next step was getting dx/dy to be same. I concluded that the curve will be still smooth if you multiply x' and y' by any positive number, and so my solution is now

(see example for a = 0.6
here; click a few times in white rectangle).
My problem is that I don't like the way "a" hangs in it as free parameter. I need some idea how to calculate it based on real curve data (e.g.,

). The objective can be vaguely described as getting curve to look as nice as
Catmull-Rom spline does.
Thanks for reading.