Vector Products (this relates to an earlier question I had)

  • Context: Undergrad 
  • Thread starter Thread starter Rockazella
  • Start date Start date
  • Tags Tags
    Vector
Click For Summary

Discussion Overview

The discussion revolves around the significance and applications of vector products, particularly cross products, in real-life scenarios. Participants explore both conceptual and practical implications, touching on topics such as rotation, magnetic fields, and the representation of multidimensional directions.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant questions the real-life significance of vector products, suggesting they may be more conceptual than practical.
  • Another participant cites magnetic fields as a real-world example of vector products, specifically relating it to the velocity of an observer and the electric field.
  • Discussion includes the idea that cross products can seem abstract because they represent dual concepts, with one participant introducing the notion of bivectors as a more natural way to describe planar directions.
  • A participant illustrates the application of cross products in describing rotational motion, using the example of a whirlpool to explain how vectors can represent rotation direction and magnitude.
  • There is a contention regarding the representation of planes and surfaces, with one participant asserting that elements of surfaces can be treated as vectors, while another counters that in general, wedge products are necessary to describe planes, particularly outside of three-dimensional space.

Areas of Agreement / Disagreement

Participants express differing views on the applicability and conceptual understanding of vector products. There is no consensus on the significance of vector products in real life, nor on the appropriate mathematical representations of planes and surfaces.

Contextual Notes

Some participants highlight limitations in understanding vector products and their applications, particularly regarding the transition from conceptual to practical use. The discussion also reflects varying levels of familiarity with advanced mathematical concepts such as bivectors and wedge products.

Rockazella
Messages
96
Reaction score
0
What is the real life significance of vector products? I understand how vector sums are used and related to real life situations, but not so much for products. The products are said to point perpendicular to the plane of the other 2 vectors. To me this sounds like more of a conceptual math idea that really can't be related to anything in the real world.

Yes, no?
 
Physics news on Phys.org
Magnetic field is one: it is just a vector product of observer's velocity and of electric field this observer is moving by: B=[vE]/c2

That is why magnetic force is such "twisted" force - because it is the result of existence of such "twisted" object as a vector product.
 
Cross products seem abstract because they are are dual to the concept they actually describe.


Vectors are used to represent directions. They are good at representing a single direction, such as pointing along a line... however they are somewhat clumsy at representing a multidimensional direction, such as describing a plane.


The "natural" way to describe a planar direction is with something called a bivector. Just like a vector points along a direction and has a size, a bivector points along a planar direction and has a size. There is something called a "wedge product" that allows you to multiply two vectors to yield a bivector that contains them and has the appropriate size.


Now, it is somewhat more complicated to deal with bivectors, because they are a more complicated concept. However, in three dimensional space, we can simplify them via using a complementary space. Instead of using the bivector which describes a planar direction, we use the normal vector which describes the direction perpendicular to the planar direction. That is what the cross product computes.
 
Originally posted by Hurkyl
Cross products seem abstract because they are are dual to the concept they actually describe.

All true but I get the impression that the original poster wasn't really at this stage, so at the risk of being simplistic:

The cross-product appears whenever there is rotation or a tendency for something to try to rotate.

Think of a whirlpool - the water can rotate clockwise or anti-clockwise about the centre. To allow us to perform calculations with both cases, we assign one a positive sign and the other a negative sign. If we're looking down on the pool from above, we take anticlockwise as positive and clockwise as negative. We can then describe the anticlockwise rotation by an arrow pointing upwards and whose length is proportional to the speed of rotation. Clockwise rotation is represented by a vector pointing downwards. So, the speed and direction of the rotation is represented by a vector normal to the surface.

Now consider a force F acting at some distance r from a central point; this produces a turning moment M about the centre, the magnitude of M is F.r.sin(w) (where w is the angle between F and r) and M is either clockwise or anticlockwise depending on the direction of F. Both of these cases are contained in the cross product:

M = r x F.

Beware: this only works in 3-D space, the only space in which there is one and only one axis (which may point up or down) at right angles to a plane.
 
Last edited:
Originally posted by Hurkyl



Vectors are used to represent directions. They are good at representing a single direction, such as pointing along a line... however they are somewhat clumsy at representing a multidimensional direction, such as describing a plane.


Actually an element (portion) of surface or of plane IS a vector. Recall Gauss law (=scalar product of area with field).
 
Last edited by a moderator:
Originally posted by Alexander
Actually an element (portion) of surface or of plane IS a vector. Recall Gauss law (=scalar product of area with field).
Actually, it is not -- which is the reason Hurkyl posted what he did. The only manifold in which you can get away with describing a plane with a vector is R^3. In general, you cannot use a vector to describe a plane; you'd use the wedge products of two vectors. In normal Euclidean 3-space R^3, the wedge product is the 'same' as a cross product. (Omitting the 'trivial' detail of chriality when demoting a 2-form to a 1-form.)

- Warren
 

Similar threads

  • · Replies 19 ·
Replies
19
Views
5K
Replies
21
Views
4K
  • · Replies 50 ·
2
Replies
50
Views
6K
  • · Replies 14 ·
Replies
14
Views
3K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 3 ·
Replies
3
Views
7K
  • · Replies 3 ·
Replies
3
Views
3K
  • · Replies 43 ·
2
Replies
43
Views
8K
  • · Replies 5 ·
Replies
5
Views
3K