Air Resistance and projectile motion

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SUMMARY

To accurately determine the range of a projectile considering air resistance, one must utilize calculus to account for the continuously changing drag force, defined as F(drag) = -cv, where v is the instantaneous velocity and c is the drag coefficient. For smooth projectiles like marbles, the impact of air resistance may be negligible, allowing for a close approximation of range using standard calculations. Alternatively, for those less familiar with calculus, programming can be employed to simulate projectile motion by calculating forces at small time intervals, thus constructing the projectile's path based on initial conditions.

PREREQUISITES
  • Understanding of calculus, specifically differential equations
  • Familiarity with drag force concepts and coefficients
  • Basic knowledge of projectile motion principles
  • Programming skills for numerical simulations
NEXT STEPS
  • Study the principles of drag force in fluid dynamics
  • Learn how to implement numerical methods for simulating motion
  • Explore advanced projectile motion equations incorporating air resistance
  • Investigate software tools for physics simulations, such as MATLAB or Python libraries
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Physics students, engineers, and hobbyists interested in understanding the effects of air resistance on projectile motion and those looking to enhance their simulation skills in real-world applications.

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For projectile motion, how does one take air resistance into consideration?

I have constructed a device to launch a projectile and I know how to deal with projectile motion without any air resistance, but I am unsure how I determine the range (the distance the marble/object will go) in the real world (with air resistance).

can anyone help me out?

thanks
 
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If you can do calculus, you can calculate the complete path of the object. The reason you need calculus is that the air resistance, or drag, is a continuously changing force (both in magnitude and direction), unlike gravity, which is fairly constant. The drag force usually goes like F(drag) = -cv, there v is the instantaneous velocity, and c is the drag coeeficient. The drag force always acts opposite to the direction of the instantaneous velocity, ie. always points backwards relative to the projectile. For a smooth, shiny marble, you might find that air resistance is so small that your standard result for the range wll be close enough. Try this and see how far you are off your calculated value. You could then, if necessary, tabulate the error as a function of the range (and height) for different ranges.

Another option, if you don't know calculus, but are good at programming, is the following :

Calculate the forces acting on the particle at the ends of tiny time intervals (like 1 ms). Assume the forces stay constant during the interval, and change only at the end of each interval. This way, you can construct the entire path of the projectile, given initial conditions.
 

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