Projectile motion variation of range

Click For Summary
SUMMARY

The discussion focuses on the theoretical relationships governing the variation of range in projectile motion, specifically how range R is influenced by the initial speed V0 and launch angle θ0, under the assumptions of a flat ground, initial vertical position at ground level, and constant gravitational acceleration g. The range can be expressed as a function R = R(g, V0, θ0). The solution involves determining the time of flight from the vertical motion equations and substituting this time into the horizontal position function to calculate the range.

PREREQUISITES
  • Understanding of basic physics concepts, particularly projectile motion.
  • Familiarity with kinematic equations for vertical and horizontal motion.
  • Knowledge of gravitational acceleration and its effects on motion.
  • Ability to manipulate mathematical functions and equations.
NEXT STEPS
  • Study the derivation of the range formula for projectile motion.
  • Learn how to apply kinematic equations to solve for time of flight in projectile motion.
  • Explore the effects of varying launch angles on projectile range through simulations.
  • Investigate the impact of air resistance on projectile motion and range calculations.
USEFUL FOR

Physics students, educators, and anyone interested in understanding the principles of projectile motion and its mathematical modeling.

mpm166
Messages
14
Reaction score
0
For a launched projectile, what are the following theoretical relationships/proportionalities:
  • variation of range with speed of projectile, keeping a constant launch angle
  • variation of range with launching angle, keeping the launching speed constant

thanks for the help
 
Physics news on Phys.org
In order to solve these questions, you should assume in addition:
a) that the ground is flat
b) That the projectile has initial vertical position at ground level
c) That no other forces than gravity acts upon the projectile
d) That the acceleration of gravity, g, is constant
In general, you will then have parameters determining the range:
1. g
2. Launch angle, [tex]\theta_{0}[/tex]
3. Initial speed, [tex]V_{0}[/tex]

That is, range R can be regarded as a function [tex]R=R(g,V_{0},\theta_{0})[/tex].

Solution procedure:
1.Solving the vertical component of the equation of motion will give you the time at which the projectile lands.
2. Plug that time value into the horizontal position function, and you have the range R
 

Similar threads

  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 16 ·
Replies
16
Views
2K
  • · Replies 2 ·
Replies
2
Views
1K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 6 ·
Replies
6
Views
3K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 12 ·
Replies
12
Views
3K
  • · Replies 6 ·
Replies
6
Views
2K