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Board Game Sequence |
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| May3-09, 10:29 PM | #1 |
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Board Game Sequence
Post the next step in the sequence:
![]() I'm still working on a solution for this. As far as I see, the problem lies in discovering the rules of a game (I assume it is a game) that would produce such patterns in sequence. |
| Jul6-09, 12:21 AM | #2 |
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No replies whatsoever, but I never did figure this one out. Anyone at all want to have a go?
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| Jul6-09, 09:15 AM | #3 |
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DaveE |
| Jul6-09, 12:09 PM | #4 |
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Board Game Sequence |
| Jul6-09, 02:16 PM | #5 |
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| Jul6-09, 04:04 PM | #6 |
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| Jul6-09, 04:28 PM | #7 |
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| Jul6-09, 11:14 PM | #8 |
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| Jul6-09, 11:25 PM | #9 |
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| Jul6-09, 11:56 PM | #10 |
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Oh.... I just noticed the pieces are in the boxs instead of on the intersections as they are in Go. Its been too long since I played. |
| Jul7-09, 10:12 AM | #11 |
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Looking at the first two steps, it kind of looks like this could be a variation on checkers with the pieces taking horizontally and vertically instead of diagonally but then I don't immediately see if this could be used to get to the third picture.
I assume this was similar to what you were thinking with your solution Abzu? |
| Jul7-09, 10:21 AM | #12 |
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Maybe you could build some artillery to take down the gliders... |
| Jul7-09, 11:37 AM | #13 |
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Ah now I see, it's a variation on checkers where you can take horizontally, vertically, and diagonally.
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| Jul7-09, 11:43 AM | #14 |
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I think the players capture each others pieces by jumping over them, any direction. Something in the first 3 turns suggested that the dot is doing the first move every turn. The leftmost dot in the 4th turn was spared by the cross-player because he would have lost in turn 5 had he taken it.
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| Jul7-09, 11:59 AM | #15 |
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Yeah I think you're right. I was thinking that they might only be allowed to take once in each direction per turn.
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| Jul9-09, 01:02 PM | #16 |
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| Jul9-09, 04:06 PM | #17 |
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You've been given the key...
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| Thread Closed |
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