Noise Calculation in Video Signals: Understanding Sqroot(2)

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Discussion Overview

The discussion revolves around the calculation of signal-to-noise ratios (SNR) in video signals, specifically addressing why a reduction in signal strength by a factor of 2 results in a noise reduction by only the square root of 2. The scope includes theoretical aspects of noise in video applications and the implications of interlaced versus progressive video formats.

Discussion Character

  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant questions the origin of the square root factor in noise calculations when the signal is halved.
  • Another participant suggests that the use of the RMS value of noise is relevant to understanding the phenomenon.
  • A different viewpoint introduces the concept that photons are Bosons, explaining the coherent nature of signal photons versus the incoherent nature of noise, which affects absorption probabilities.
  • A participant elaborates on the context of interlaced versus progressive video cameras, noting that the noise increases in progressive cameras due to the way signal strength is reduced.
  • One participant provides a mathematical example illustrating how noise behaves when the signal is split, leading to a calculated RMS noise of sqrt(2).
  • Another participant attempts to clarify the relationship between noise power and variance, indicating that when noise is reduced by a factor of 2, the new noise power is derived from the variance, leading to the square root relationship.

Areas of Agreement / Disagreement

Participants express various viewpoints on the relationship between signal reduction and noise behavior, with no consensus reached on the underlying reasons for the square root factor. Multiple competing explanations and models are presented.

Contextual Notes

Some participants reference specific technical aspects of video signal processing, such as interlaced and progressive formats, which may influence the discussion's focus. The mathematical steps and assumptions regarding noise variance and RMS calculations are not fully resolved.

Rockazella
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Not sure if this is more a question for the physics forum or here, but ill start here.

I've been doing some reading on signal to noise calculations for video applications. In the reading it says that when you drop a certain signal by 2, the noise portion of it will only drop by
sqroot(2).
Don't really unsderstand where the sqroot comes in. Can anybody clear this up for me?
 
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I guess it had to do with the fact that you use the RMS value of the noise, but if you could elaborate more on the question...
 
It has to do with the fact that photons are Bosons.

The photons in the signal are coherent, the probability of absorbing one is propertional to the number in a particular state, whereas the noise is incoherent, so adding more doesn't increase the probability of absorbing others.
 
I guess it had to do with the fact that you use the RMS value of the noise, but if you could elaborate more on the question...


Elaboration...

I don't know how familiar you are with video signals, but this question arose from a tech article on interlaced vs. non interlaced video cameras. Most video cameras are still interlaced, but that is changing. Interlaced cameras take a snapshot and then throw away all the even horizontal lines of resolution. 1/60th of a second later it takes another snapshot and then throws away the odd lines. Then it will combine the two (odd and even) lines into one frame. Progressive cams take a snapshot every 30th of a second and just save the whole thing as 1 frame.

The article said that since the signal in the progressive camera is dropped by 2, the image tends to have more noise. This is because when you drop the signal by 2 the noise is only dropped by sqroot(2). Thus you have an overall noisier signal.

So how does RMS explain this?
 
The only explanation I can think of is a very simple one.
Say you have a signal of 200 with a noise of 2.
Now if you split that, you get 2 signals of 100 with a noise of 1.
Now since the noise is uncorrelated, you got 4 cases with equal probability:
101 + 101 = 202
99 + 101 = 200
101 + 99 = 200
99 + 99 = 198.
So you get an RMS noise of
sqrt((2^2 + 0^2 + 0^2 + 2^2)/4) = sqrt(2)
 
so I guess it like arcnets said.

I'll try some math here to get used with the symbol making...:smile: so excuse the eventual errors...

SNR = 10*log10(signal power/noise power) = 10*log10(S/N)

but noise power N = √(σ^2) (...that means RMS value)
σ^2 is the variance of noise

if the noise is dropped by 2 the variance is dropped by 2
so the new noise power N1 = √((σ^2)/2)
and the noise drops only by sqrt(2)
 

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