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How would one caclulate the G forces of the slingshot effect? |
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| Jun14-10, 07:15 PM | #1 |
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How would one caclulate the G forces of the slingshot effect?
You know how you can use a planets gravity to speed up. How exactly would you calculate the G force and speed you would gain when say using this effect on Jupiter? Wouldn't you use centripetal acceleration?
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| Jun14-10, 07:43 PM | #2 |
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G-force is actually a measure of acceleration, so you cannot gain or lose a significant amount after an object is far away from a planet. The "slingshot effect" fully relies on the velocity of the planet in the view of an observer. This maneuver is only useful if the planet is moving in the general direction of the intended final direction of the object (>90˚ away), otherwise the object decelerates. So to calculate the final velocity, you would add the velocity vectors of the object and the planet, of course with both measurements in the same frame of reference.
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| Jun14-10, 09:56 PM | #3 |
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G-force: zero. Because the projectile stays in gravitational free-fall.
Speed gain: The idea is that the projectile speed (not direction) is practically unchanged relative to the planet. By drawing some very simple diagrams I think you'll find, relative to the solar system, the maximum addition to the speed is a basic multiple of the planet's orbital speed. These answers presume your projectile needn't skim the atmosphere, I haven't checked how applicable that is for Jupiter. And that's aside from issues like which initial trajectories are practical for launches from earth. |
| Jun15-10, 12:45 AM | #4 |
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How would one caclulate the G forces of the slingshot effect?
You can't get a fly-by boost without changing direction. In fact, the greater the change in direction, the greater the boost.
To a good approximation, fly-by is a two-body problem. Go into coordinate system attached to the planet you are using for fly-by. In that system, due to conservation of energy as the simplest argument, the speed of the object going in and out is the same. Only direction can change. If the direction didn't change, then the velocity is exactly the same, and so it is after we go back to the star system coordinates. No boost. The absolute maximum boost is if the satellite turns around. In that case, it gains exactly twice the orbital speed of the target planet. In general: [tex]v_f = \sqrt{v_i^2 + 2(v_iv_p+v_p^2)(1-cos\theta)}[/tex] Where [itex]\theta[/itex] is change of direction in planet's coordinate system, and [itex]v_p[/itex] is planet's orbital velocity. |
| Jun15-10, 01:38 AM | #5 |
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| Jun15-10, 01:47 AM | #6 |
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How? I think I might need a picture, or a detailed explanation for that one.
By the way, the formula I derived above assumes initial velocity to be collinear with planet's. It might have to be a 2-angle formula. I'll have to think about it a bit more. |
| Jun15-10, 07:30 AM | #7 |
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From our viewpoint, the probe ends up with a velocity of 10 +7 = 17 km/sec moving to the left. It has gained 14 km/sec without a net change in direction. |
| Jun15-10, 08:03 AM | #8 |
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Unless of course, you are not satisfied with merely using a planet or garden-variety star to slingshot around... In this story, the target body was so compact that tidal forces came into play. i.e. the front half of the ship fell inward while the back half of the ship was flung outward. |
| Jun15-10, 11:05 AM | #9 |
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Though, the maximum change still seems to be when the probe does a 180° in the system fixed to the star. Simple change of the initial probe direction in the above yields 23km/s. |
| Jun15-10, 12:45 PM | #10 |
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| Jun15-10, 12:55 PM | #11 |
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That's a good question. I mean, yes, this is useful in itself, because final heading is where I want to go to reach outer system, but I also have to consider where the satellite was launched from. Inner planets have higher orbital velocity, so launching something in retrograde is tricky. I'd have to see if I can reverse direction first elsewhere, without loosing just as much.
Though, in Janus' example, the object is already past escape velocity for the star after the fly-by (Virial thrm) so I'm not sure there is even a point. |
| Jun16-10, 08:51 PM | #12 |
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| Jun16-10, 11:50 PM | #13 |
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After the fly-by it's going 17km/s, which is significantly higher than escape velocity.
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