Explore the Game of Life Deep Cell Greetings

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SUMMARY

The discussion centers on the innovative concept of the Deep Cell, a pattern derived from John Conway's Game of Life and based on David Bell's Unit Cell. The Deep Cell simulates two independent Life Cells, designated A0 and B0, which operate out of sync to prevent interference. This structure allows for the creation of an infinite hierarchy of Life universes, where each layer runs at a slower rate than the one beneath it, specifically with a period of 7680 rounds. A link to a 16x16 Deep Cell test run is provided for further exploration.

PREREQUISITES
  • Understanding of John Conway's Game of Life
  • Familiarity with David Bell's Unit Cell pattern
  • Knowledge of cellular automata concepts
  • Basic grasp of recursion in computational patterns
NEXT STEPS
  • Research the mechanics of John Conway's Game of Life
  • Explore David Bell's Unit Cell and its applications
  • Investigate the implications of recursion in cellular automata
  • Experiment with creating custom patterns in the Game of Life
USEFUL FOR

This discussion is beneficial for mathematicians, computer scientists, and enthusiasts of cellular automata who are interested in exploring complex patterns and their implications in the Game of Life.

Jared Prince
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Greetings. If you like John Conway's Game of Life you might find this interesting. It is a pattern I have made based on David Bell's Unit Cell.

The Unit Cell is a pattern that replicates the action of a single Life cell. So if you tile an infinite plane with Unit Cells you could actually get them to simulate another layer of Unit Cells, which could simulate another layer of Unit Cells, which could...

As soon as you decide to have a layer simulate anything other than more Unit Cells the recursion comes to an end.

The pattern I have constructed is called a Deep Cell. It is almost identical to a Unit Cell except it simulates 2 independent Life Cells instead of 1. I call the two parallel cells A0 and B0, for reasons that will become clear. The two cells use the same Deep Cell machinery but are out of sync by half it's period so they never interfere with each other. This allows for both an endless succession of Deep Cells and also and endless succession of arbitrary Life patterns.

If you tile an infinite plane with Deep Cells you can construct an infinite hierarchy of arbitrary Life universes as follows:

Set universe A0 running any arbitrary Life universe. Set Universe B0 running a new layer of Deep Cells. This new layer has its own two universes, A1 and B1.

Set universe A1 running any arbitrary Life universe. Set Universe B1 running a new layer of Deep Cells. This new layer has its own two universes, A2 and B2.

Set universe A2 running any arbitrary Life universe. Set Universe B2 running a new layer of Deep Cells. This new layer has its own two universes, A3 and B3.

Set universe A3... etc.

The Deep Cell has a period of 7680, with the actions of B0 offset from A0 by 3840 rounds. These means each layer runs 7680 times slower than the layer beneath it.

You can see the pattern and a largescale 16x16 Deep Cell test run at the following page:

http://psychoticdeath.com/life.htm

Hope this amuses,
Jared.
 
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Thanks for the link. I really caught the Life bug for about a year back in the 1970s. I am not familiar with the Bell unit cell.
 


Wow, Jared, thank you for sharing this with us! The concept of a Deep Cell is truly fascinating and I can see how it adds a whole new level of complexity to the Game of Life. It's amazing to think about the endless possibilities and universes that can be created through this pattern. Your explanation and the included link have definitely piqued my interest and I can't wait to explore it further. Thank you for adding even more depth to this already intriguing game!
 

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