Find Perpendicular Vector w/ Dot Product

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Homework Help Overview

The discussion revolves around finding a vector that is perpendicular to two given vectors using the dot product. The context involves vector operations in three-dimensional space.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants explore the use of the dot product to establish conditions for perpendicularity, leading to a system of equations. There is also mention of the cross product as an alternative method for finding a perpendicular vector.

Discussion Status

The conversation includes attempts to verify the correctness of the derived vector and the relevance of the dot product in the process. Some participants express uncertainty about the necessity of their previous calculations and explore different methods for solving the problem.

Contextual Notes

There is a recognition that the cross product is applicable only in three-dimensional space, and participants discuss the implications of this limitation. Additionally, there is an acknowledgment of the flexibility in choosing components of the unknown vector.

Spectre32
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If you had two vectors, and you wanted to find a vector perpendicular to those useing th dot product, what would be needed to be done. I alreaded Doted A *dot* B and have a vector. I'm just stuck on the last part
 
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let the unknow vector have variables u=xi+yj+zk.

The dot product of perpendicular vectors is zero so you dot vectors a and b with U and set the results equal to zero.

You'll have two equations with three unknows which is expected because the component of U perpendicular the a and b can be any length you want it you be.
lets say a=(1,2,3) and b=(3,5,7)

[tex]x1+y2+z3=0[/tex]
[tex]x3+y5+z7=0[/tex]

I can choose to solve for x and y I get:

z=-1/2y
z=-x

Now I can let z be anything I want--I'll choose -2 to elliminate the -1/2.

x=2
y=1
z=-2

thus u=(2,1,-2) is perp to a and b.

I did the above in my head so it might not be right... The process is though. Check the above to see if I did it correctly.

Good luck.
 
yeah it looks ok.. I see what's going on now... Soo was me figureing out the dot product useless? Or can i use that as my x1 + y2 +z3 = ?"
 
Just as a sidenote, another way to approach this problem if you don't "have to" use dot products, is to use the cross product. This works because the cross product of two vectors is perpendicular to both. The vector you get as an answer can than me multiplied by any scalar to make the answer look neater, although this isn't necessary.
 
Yeah I took notice to that, but i had doing these when I wasn't funny aware that a x b if noy equal to 0 means this.
 
eddo said:
Just as a sidenote, another way to approach this problem if you don't "have to" use dot products, is to use the cross product. This works because the cross product of two vectors is perpendicular to both. The vector you get as an answer can than me multiplied by any scalar to make the answer look neater, although this isn't necessary.

This is only true for 3D space. You can't use the cross product in spaces greater that 3D or less than 3D.
 

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