Finding Tangential Acceleration

Click For Summary
SUMMARY

The discussion focuses on calculating the tangential component of linear acceleration for a flywheel particle located 50 cm from the axis of rotation, with an initial angular speed of 425 rev/min that decreases to 75 rev/min over 1.7 hours. The relevant equation is At = αr, where α is the angular acceleration calculated as α = Δω/Δt. The conversion of time from hours to seconds and angular speed from revolutions per minute to radians per second is essential for accurate calculations. Participants emphasize the importance of unit consistency in deriving α.

PREREQUISITES
  • Understanding of angular motion and angular acceleration
  • Familiarity with unit conversions (e.g., rev/min to rad/s)
  • Basic kinematics principles
  • Knowledge of the relationship between linear and angular quantities
NEXT STEPS
  • Learn about angular acceleration calculations in rotational dynamics
  • Study unit conversion techniques for angular measurements
  • Explore the relationship between tangential and centripetal acceleration
  • Investigate the effects of friction on rotational motion
USEFUL FOR

Physics students, mechanical engineers, and anyone interested in understanding rotational dynamics and the behavior of flywheels in engineering applications.

GingerBread27
Messages
108
Reaction score
0
The flywheel of a steam engine runs with a constant angular speed of 425 rev/min. When steam is shut off, the friction of the bearings stops the wheel in 1.7 h.

At the instant the flywheel is turning at 75 rev/min, what is the tangential component of the linear acceleration of a flywheel particle that is 50 cm from the axis of rotation?

I know the equation to use is At=(alpha)r, where alpha is dw/dt. In this case I'm not sure how to compute the alpha and I'm sure it's just a simple point that I am missing.
 
Physics news on Phys.org
first change the 1.7 hours to seconds, then the 425 rev/min to rad/s

then:

[tex]\alpha=\frac{d\omega}{dt}[/tex]

[tex]\alpha dt=d\omega[/tex]

[tex]\int_{0}^{t}\alpha dt=\int_{\omega}^{0}d\omega[/tex]
 
GingerBread27 said:
In this case I'm not sure how to compute the alpha and I'm sure it's just a simple point that I am missing.
Use simple kinematics to find alpha: [itex]\alpha = \Delta \omega/\Delta t[/itex]. (Take care with your units, as Spectre5 advises.)
 

Similar threads

Replies
15
Views
2K
  • · Replies 14 ·
Replies
14
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
2
Views
3K
Replies
3
Views
12K
Replies
2
Views
2K
Replies
8
Views
5K
  • · Replies 7 ·
Replies
7
Views
7K
  • · Replies 1 ·
Replies
1
Views
8K
Replies
21
Views
8K