Why Does My Projectile Land Incorrectly After Launching Off a Ramp?

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Homework Help Overview

The discussion revolves around a projectile motion problem involving a skateboarder launching off a ramp. The skateboarder starts at a height of 1.0 m and at an angle of 30 degrees with an initial speed of 7.0 m/s. Participants are exploring the calculations necessary to determine how far from the ramp's end the skateboarder lands.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss various methods for calculating the skateboarder's final velocity upon leaving the ramp and the time of flight. There are attempts to apply different coordinate systems and to separate forces into components. Some participants express confusion over the calculations and the results they are obtaining.

Discussion Status

The discussion is ongoing, with participants sharing their calculations and questioning their approaches. Some guidance has been offered regarding the use of energy conservation and the correct application of kinematic equations. There is a mix of interpretations and methods being explored, with no clear consensus on the correct approach yet.

Contextual Notes

Participants note the absence of certain information, such as the weight of the skateboarder, which may impact their calculations. There is also a mention of homework constraints that affect how solutions can be approached.

FancyNut
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This problem looks so simple but every answer I get is wrong... :eek:

A skateboarder starts up a 1.0-m-high, 30 degree ramp at a speed of 7.0 m/s. The skateboard wheels roll without friction.

How far from the end of the ramp does the skateboarder touch down?



EDIT : I realized several mistakes.. this is how I did it the last time:

I just tried it again... this time I calculated how long the ramp is which is 2 (since height is 1 and sin 30 = 1/2). Now using this distance I calculated the final velocity the dude leaves the ramp with... then using that velocity I took the y-component of it and calcuated the time it takes to hit ground... used that time to calculate final position... and it was wrong.


I used the y-component of motion (free fall) to calculate time..

[tex]0 = 1 + v_0 sin (30) t- \frac {g}{2} t^2[/tex]


then I plug into this:

[tex]x_f = v_0 cos (30) t[/tex]


I have no idea what I'm doing wrong here... Ancy help would be much appreciated.
 
Last edited:
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i think you chose the wrong y and x axises. i suggest you to choose the x-axis directed along the ramp surface line. then you will have to separate the mg force to y and x components. it will help me a lot, if you also type the answer which is written in your workbook. :smile:
 
I'll try that new coordinate system...

I don't have the final answer. I'm using www.masteringphysics.com and the only way to get it is to request it which will end the problem for me-- 10 points off. :(
 
Ok I guess I should've calculated the final velocity the skater takes off..

acceleration is - 9.8 sin 30 and after doing everything again it's still... wrong.
 
ok, then we go to plan b. can you give me more details, such as the weight of the skater, how long is the ramp and etc?
 
There is no weight given.

ugh, my head hurts. :(

I just tried it again... this time I calculated how long the ramp is which is 2 (since height is 1 and sin 30 = 1/2). Now using this distance I calculated the final velocity the dude leaves the ramp with... then using that velocity I took the y-component of it and calcuated the time it takes to hit ground... used that time to calculate final position... and it was wrong. :frown:
 
I think I have it right this time except one thing... this second degree equation. I used the quadratic formual... and after applying it and using the new t value I got the answer is STILL wrong. Why does this have to happen. :cry:

[tex]0 = 1 + 14.7 t - \frac {g}{2} t^2[/tex]

[tex]4.9 t^2 - 14.7 t - 1 = 0[/tex]
 
Last edited:
anybody... ?
 
Where did u get 14.7 from?

Try using v^2=vi^2+2ad

To get the speed at the top of the ramp.
 
  • #10
I recommend you use conservation of energy.

We have MVinitial^2/2=MVfinal^2/2+Mgh
V^2=Vfinal^2+2gh

where Vfinal - speed at top of ramp, g - acceleration of gravity - h height of ramp. once you have vfinal, you can calculate its y component by trig and see how long it'll take for the skater to go up and down to the Earth again (under acceleration -g), and then use that time to calculate the horizontal distance from the horizontal component of Vfinal
 
  • #11
whew. I finally got the right answer. Thanks guys!

Is it me or is masteringphysics.com the scariest educational tool in existence? Typing in my number and pressing the 'submit' tab while dreading the 'try again' message is a horrible, horrible experience. :(
 

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