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Molecular assemblers? |
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| Aug4-11, 03:48 PM | #1 |
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Molecular assemblers?
What technological challenges stand in the way of making molecular assemblers? I mean, what exactly would it entail to generate some sort of nanotechnology that could assemble, from scratch, a car or something? I've heard something about the "fat fingers" and "sticky fingers" problem and something about a debate between Eric Drexler and a professor name Smalley.
I'm just wondering if it's possible that we'll, one day, have molecular assemblers. Any thoughts? |
| Aug4-11, 04:09 PM | #2 |
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This is a big question. Drexler and Smalley argued over the practicalities of building a molecular assembler based on the principles of mechanosynthesis. The idea behind this is that if you can build molecular sized grips to hold individual atoms you could possibly manipulate the molecules to break or make chemical bonds. With a well (and I mean bloody well) designed system it may be able to co-ordinate huge (so huge you need standard form to measure it) numbers of these actions at once in such a way as to break things down at an atomic level and rebuild them.
Now it could be argued that molecular assemblers do already exist. Life is a good example of something that breaks down macroscale objects into their microscopic components and rebuild those microscopic components back into desirable macroscale objects. The issues with molecular assemblers that appear as desktop atomic factories are as follows; 1) Designing the thing - Such a system would be hugely complex, it's analogous to trying to design a human being from scratch 2) Limitations of certain structures - Complex chemicals are only stable depending on very specific environmental conditions (temperature, pressure, pH etc). Trying to make these structures could be like trying to build a car with play doh that keeps changing it's composition, material characteristics etc. 3) Dealing with wear and tear - If you have a small error it's possible that the system will break, if your atomic tool-tip moves wrongly (perhaps because of temperature fluctuations) and binds a piece of machinery to a chemical it's dealing with then how do you fix it? You have to design the system to reabsorb and rebuild itself and design it so that this repair system is more efficient than the rate of damage. Considering the complexity of molecular repair faculties in biological systems we are back to square one. To sum up I don't think there is a legitimate argument that such a thing could not exist however the complexities involved are fantastic. You have to design a system far more complex than all the life that has evolved on Earth. Now very limited "molecular assemblers" do already exist in industry and more may come (e.g. redesigning ribosomes) but a universal constructor as envisioned by some science fiction writers (and some popular scientists) are going to remain fantasy for a long time. The science and technology needed to build them is astounding. |
| Aug5-11, 08:39 PM | #3 |
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| Aug6-11, 07:14 AM | #4 |
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Molecular assemblers?At very cold temperatures materials are going to have different properties to what they would have at room temperature (or whatever temperature you intend for them to work at). This change in properties would be extremely detrimental when trying to thaw the devise out of the machine, a good analogy to this would be what happens when cell culture stocks are thawed from -80 degrees. Cells are obviously highly complex nanoscale machines. If they are not frozen properly in the correct freezing media then thawing them will wreck all of their sub-cellular components. This type of phenomenon limits you to: - Designing machines that work from ultra-cold temperatures all the way up to room temperature (unlikely) - Designing products that assemble into their final configuration as they thaw (this type of complexity would present a near insurmountable problem) - Designing incredibly simple products (takes away the point of using a molecular scale assembler) - Design incredibly complex products capable of fixing themselves (harder than all three of the above) This type of concept also suffers from the same tool-tip problem of the assembler we discussed above. Atoms don't just stick together like Lego, mechanosynthesis principles dictate that you need specific environmental conditions and specific molecular configurations to break and make bonds. So you would still have to design a system that does this but now at ultra low temperatures. Now AFM tool tips can be used to move around individual atoms and molecules but the speed at which they do this is abysmal i.e. in real time. Just to illustrate how fast a machine would have to work lets propose that you want to make something very simple: a diamond disk 5cm x 5cm x ~2mm (one chemical mole). If your tool-tip places a trillion atoms a second (bearing in mind you have to do this at near zero, have to have the correct tool-tips and still have to pick up the atoms from a feedstock) it would take nearly 18,000 years. You might be able to speed it up by using multiple tool-tips (like IBMs Millipede AFM project) but it's still not going to be quick. Lastly aside from those huge technical hurdles you have all the annoying details like how to make an appropriate feedstock, what to do if the machine breaks, how to build these atomic tool tips if you are able to design them, how to create such low temperatures, how to store the data for a template (1 byte per atom for our disk would require 600ZB, 1200x greater than the entire internet) etc etc etc. In summary the scientific and technical requirements for such a project are orders of magnitude greater than what we are capable of today. If you are interested in real life areas of research that work on similar things I would suggest looking into 3D printers and Fablabs. They have far more promise towards creating portable factories than molecular assemblers do. |
| Aug7-11, 12:13 AM | #5 |
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| Aug7-11, 04:41 AM | #6 |
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Yes if we ignore the realities and assume we can do something then hypothetically we can do it but that doesn't really tell us anything.However if you cryogenically froze a human to the temperature you are talking about you would destroy them, the freezing process would wreck their sub-cellular components and turn their brain to mush. |
| Aug7-11, 11:59 PM | #7 |
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Frozen is frozen, right? |
| Aug8-11, 03:10 AM | #8 |
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Determining positions of atoms is only possible with something like an electron microscope or atomic force microscope. Both of those would only tell you the position of the atoms on the surface and the temperature would have to be near absolute zero. You would have to section the object bit by bit, it would take thousands - millions of years to "scan" a human atomically and as I pointed out above you need 1200x the storage capacity of the internet to store 12grams of carbon data. Please, before you start posting about nanobots go and find out what nanotechnology in medicine is really about. I recently blogged about this and included some links. The field of nanotechnology is not about building tiny robots. What you are asking for there is cell sized molecular assemblers which have all the problems I've outlined above plus many, many more. |
| Aug19-11, 06:22 PM | #9 |
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Sectioning the object isn't an issue if you want to build replicas. And why would scanning take thousands - millions of years? |
| Aug19-11, 06:23 PM | #10 |
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Also, why couldn't 3-D printers be used to create identical replicas of objects?
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| Aug20-11, 12:54 PM | #11 |
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| Aug20-11, 11:28 PM | #12 |
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| Aug21-11, 08:23 AM | #13 |
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You should also be aware that science does not work in the way you describe. The vast majority of the time new technologies come about as the result of meticulous incremental developments. We do not suddenly have one discovery that enables and entire field of technology to pop up fully formed. |
| Aug22-11, 01:06 AM | #14 |
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| Aug22-11, 01:13 AM | #15 |
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I have a few more counterpoints for this post.
3) Dealing with wear and tear - If you have a small error it's possible that the system will break, if your atomic tool-tip moves wrongly (perhaps because of temperature fluctuations) and binds a piece of machinery to a chemical it's dealing with then how do you fix it? You have to design the system to reabsorb and rebuild itself and design it so that this repair system is more efficient than the rate of damage. Considering the complexity of molecular repair faculties in biological systems we are back to square one. To sum up I don't think there is a legitimate argument that such a thing could not exist however the complexities involved are fantastic. You have to design a system far more complex than all the life that has evolved on Earth.[/QUOTE] We've already designed several systems far more complex than anything that has evolved naturally: space shuttles, satellites, TV's, computers, video game systems, etc. BTW: Sorry if I sound pig-headed. I just have an active imagination and have a hard time believing people when they say "such-and-such will never be possible or is highly unlikely". |
| Aug22-11, 04:05 AM | #16 |
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Assuming a density comparable to living organisms ~1kg/L and an assembler made primarily of carbon. Just to simulate a coke can sized assembler would require 132YB of data to just hold the template, i.e. not even run the simulation (generously assuming 1 byte per atom). This is 2000x times greater than the entire internet. In response to this please do not try to cite Moore's law. At the most we get to enjoy about ten more years of that before it reaches the fundamental limitations of nanolithography. Even if you did have the required data storage, computation and software to simulate thousands of generations of assemblers through genetic algorithms there's no guarantee you will get there. More likely you will just go down an evolutionary dead end and have a useless product. |
| Aug24-11, 05:40 PM | #17 |
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